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Re: The new Minstrel upgrade.

Posted: 13 May 2018 21:41
by Kvator
Hope it won't be another generic clerical guild (heal, rest, light etc).

With OOTS now opened we have already 2 of these (OOTS + Heralds).

Re: The new Minstrel upgrade.

Posted: 14 May 2018 00:01
by Arman
Kvator wrote:Hope it won't be another generic clerical guild (heal, rest, light etc).

With OOTS now opened we have already 2 of these (OOTS + Heralds).
I don't think we want to have the same experiences simple reskinned. At this point we are exploring canvases, ranging from a blank one to touching up an old one.

Re: The new Minstrel upgrade.

Posted: 14 May 2018 00:10
by Arman
Mim wrote:
Arman wrote: We are phasing out 'stop fight' spells.
In the case of phasing out PAX from Minstrels I do belive the rest of the current songs really need a boost for the guild to be worthwile.
A healing song (weak and mana consuming), a song that gives light temporary in one room (almost useless), a song that raise fatigue (somewhat useful), a damage song (low damage with a very high mana cost) and a song that raises disciplin (useless) will not attract many players.

It's somewhat sad as the consept is very appealing.
The guildhall is nice and the different muses and instruments could be used to differ players within the guild from one another, which is not how they are today.

Genesis without Minstrels would be a game with one less feature.
I personally hope the guild could live on one way or the other.

The RP aspect is not included in the text above.
I assume there might be those players who enjoy that part of the guild.
Thanks Mim, this sort of feedback is what I was after.

Re: The new Minstrel upgrade.

Posted: 14 May 2018 19:40
by Rincon
IF I remember correctly vibrato's power depended once on your enemy's alignment. So, yes it costed a lot of mana but delivered quite a punch. A well timed vibrato could cause your enemy to wimpy.

But then again I might be wrong :-) It was ages ago, back in the days when Blizzard was a Neidar/minstrel.