Rangar wrote:How about gradually, let's say over a period of two years, increasing white hits power to effectively decrease special power back to 100%, while at the same time gradually increasing all npc stats, so that a troll with a 100 stat average will have a 270 stat average in 24 months' time? If I'm picturing this correctly, this would allow old and new smaller players alike to catch up to the supermyths, while they would gradually slowly lose power. This would effectively be "boiling the frog by slowly increasing the temperature", or, in other words, the nerf would be not very noticeable from day to day, while effective at the end.
Ingenious idea... Now, since this is a coding job that probably takes a couple of coders full time and quite a while to accomplish, and we have voulentairy coders who keep our great world alive, this would have to be done by hired in help. You planning to pay for it?
Remember, to solve such a problem as this is code-wise, it has to be an easy solution that requires little or no work, as well as not costing the game a noticeable amount of its players.
I guess the only actual solution is to go as suggested by the wizards previously, increase the amount of cAid from specials allowed with 2.7 times, and then recode those specials that don't provide this to accomodate this. Sucks, but such is life in a world where one can't just pour money on a problem...