that's least important feature of this spell and majority of occ guilds have it pretty high anyway (when sohm have none).Draugor wrote:Kvator wrote:true sight (I am aware that it's pretty crappy for 'greater spell' - but still)Draugor wrote:
Not sure what greater spell you're refering to tho?
Well not really, true sight also raises awareness, not just invis and darkness
What should a guild have for it's type?
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Re: What should a guild have for it's type?
Re: What should a guild have for it's type?
Doesent matter, they are still not the same I kinda wanna know why this whine nerf crusade started after warlocks came tho and not on EW
Re: What should a guild have for it's type?
Well - let us check oots then:Nerull wrote:They weren't "copied", but picked from the std library, and why is this a 'problem'? Those are core spells that about all recoded casters in the game apply in one form or another, so this is pretty inevitable if you want to code a caster of any kind.Kvator wrote:yes ofc - but the problem is that the 'core' set (strong shield, super strong speed, stat increase, some heal) was copied hereNerull wrote: All spells using the new magic system is using the same spell library/standard templates, so in a sense, they are all copy/paste.
A nuke is a nuke, a heal is a heal, haste is haste and so forth, an inevitable fact in a standardized and modern system.
also 'core rules' were copied - so basically no rules / restrictions in this case - bah it was even lowered for Warlocks (EW used to have some coded restrictions against teaming with Necros for example).
- speed? nope
- stat increase? nope
- shield? aye - but restricted (according to guildhelp it wont work against 'good' enemies), it also weaken your heal big time
dunno if better heal is enough to compensate it.
additionally guild have prettty harsh align restriction (killing one good mob by accident can cost you a lot of time you put into gstat grind)
okay! heralds:
- speed? aye, but restricted as hell
- stat increase? aye (but less important one)
- shield - aye
- heal - aye
almost there BUT guild have lots of limitations
So it really left us with EW and Warlocks as two overpowered magical laymans that can use their powers with basically no limits.
One disease (EW) was 'cured' by spreading new one (Warlocks) and - previously angry - vocal members of gen society now just run around infected (and happy)
I agree that 'problem' is prolly an overstatement here, but it shows that this newly created (via 'standarization') balance is far from perfect.
Last edited by Kvator on 07 Sep 2018 16:35, edited 1 time in total.
Re: What should a guild have for it's type?
it's simple - previously we got just a bunch of EW running aroundDraugor wrote:Doesent matter, they are still not the same I kinda wanna know why this whine nerf crusade started after warlocks came tho and not on EW
now it's half of the mud being EW or Warlock
and (which is more important) all the EW-whiners of the past are now silent enjoying their well earned +5 speed boost
Re: What should a guild have for it's type?
Kvator wrote:it's simple - previously we got just a bunch of EW running aroundDraugor wrote:Doesent matter, they are still not the same I kinda wanna know why this whine nerf crusade started after warlocks came tho and not on EW
now it's half of the mud being EW or Warlock
and (which is more important) all the EW-whiners of the past are now silent enjoying their well earned +5 speed boost
You're saying we need to nerf all magical laymans then? Since they all follow the same baseline or you crying cause its not an exclusive club anymore? Did you know that for instance Valars are said to have a better spell for speed? Nerf!
Re: What should a guild have for it's type?
you can see it above (in reply to Nerull's post)Draugor wrote:Kvator wrote:it's simple - previously we got just a bunch of EW running aroundDraugor wrote:Doesent matter, they are still not the same I kinda wanna know why this whine nerf crusade started after warlocks came tho and not on EW
now it's half of the mud being EW or Warlock
and (which is more important) all the EW-whiners of the past are now silent enjoying their well earned +5 speed boost
You're saying we need to nerf all magical laymans then? Since they all follow the same baseline or you crying cause its not an exclusive club anymore? Did you know that for instance Valars are said to have a better spell for speed? Nerf!
only EW and Warlocks have 'complete set of spells' that can be used without limitations
My crying cause? You mean my 'cause' is related to EW or something? My only 'cause' is to point out that this new balance standard is not flawless.
Re: What should a guild have for it's type?
Oh, Kvator btw, OOTS have a statboost if they are Kiri-Jolith, sadly they have a kinda silly system so only Kniggits and Minotaurs get it.
Re: What should a guild have for it's type?
That was dis only? Or str+con also?Draugor wrote:Oh, Kvator btw, OOTS have a statboost if they are Kiri-Jolith, sadly they have a kinda silly system so only Kniggits and Minotaurs get it.
still it limit their heals - and heals are like the most important thing in this guild
anyway - good point! Lets say:
speed boost only for this demon guys
heals only for baba yaga folks
and stat boost for yellow robes
Seems like you are starting to see the differences between various magic laymans
Last edited by Kvator on 07 Sep 2018 16:52, edited 1 time in total.
Re: What should a guild have for it's type?
Str+disKvator wrote:That was dis only? Or str+con also?Draugor wrote:Oh, Kvator btw, OOTS have a statboost if they are Kiri-Jolith, sadly they have a kinda silly system so only Kniggits and Minotaurs get it.
still it limit their heals - and heals are like the most important thing in this guild
Whats annoying is that its not available to everyone and that the Mishakhal "special" spell is useless
Re: What should a guild have for it's type?
See edited post above.Draugor wrote:Str+disKvator wrote:That was dis only? Or str+con also?Draugor wrote:Oh, Kvator btw, OOTS have a statboost if they are Kiri-Jolith, sadly they have a kinda silly system so only Kniggits and Minotaurs get it.
still it limit their heals - and heals are like the most important thing in this guild
Whats annoying is that its not available to everyone and that the Mishakhal "special" spell is useless
What you call not-annoying vs annoying I call overpowered vs not-overpowered it seems.
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