The Official Kender sucks thread!
Posted: 21 Jul 2019 16:13
Post your complaints here, people. Stop derailing other people's threads, now you have one of your very own.
The Official Genesis MUD Forums
https://www.genesismud.org/forums/
Is it not a quest where you dance on a line, where acrobatics is needed?Celemir wrote: What is acrobatics useful for anyway?
Acrobat isn't a useful skill at the moment, however we have some plans to make it more useful and functional. Stay tuned.Celemir wrote:The new skill cap helped me out quite a bit, but I have nothing to compare with. It is quite funny that we work as a tank guild when we are supposed to be rogue like. I do hope that the rogue part get looked at soon, as I feel quite alone most of the time. I am sure other SS have the same feeling.
Even if you say SS is a role-playing guild it has to function in combat,- as this the core of the game. You can't "live" on role-play, and it is a dam shame a fine guild would have to suffer on that account, especially when it is OCC. A lay I could understand, but not a OCC.
Perhaps a few ideas, or tweaks could help improve this.
It could be great if we could dodge behind team members if somebody takes offence to being taunted. Could be a toggle and a random chance.
Now about that backstab skill. This is supposed be useful for rogues but SS cant' use this for some reason(i have never gotten it to work anyway) What about an adaption like other thief like skills.
Lets call it sneak attak. I think this could be a great help and it keeps in line with the over all theme as kenders and as a rogue guild.
Now for general skills
What is acrobatics useful for anyway?
That being said the kenders has some of the best emotes in the game. Now if you could only kill with laughter.
Yea kenders backstabbing goes very harshly against what a kender is xD I'd have gone up alittle more in polearm tho and the defensives, well in defence specifically as they are a bunch of dodgy little shitsArman wrote:Acrobat isn't a useful skill at the moment, however we have some plans to make it more useful and functional. Stay tuned.Celemir wrote:The new skill cap helped me out quite a bit, but I have nothing to compare with. It is quite funny that we work as a tank guild when we are supposed to be rogue like. I do hope that the rogue part get looked at soon, as I feel quite alone most of the time. I am sure other SS have the same feeling.
Even if you say SS is a role-playing guild it has to function in combat,- as this the core of the game. You can't "live" on role-play, and it is a dam shame a fine guild would have to suffer on that account, especially when it is OCC. A lay I could understand, but not a OCC.
Perhaps a few ideas, or tweaks could help improve this.
It could be great if we could dodge behind team members if somebody takes offence to being taunted. Could be a toggle and a random chance.
Now about that backstab skill. This is supposed be useful for rogues but SS cant' use this for some reason(i have never gotten it to work anyway) What about an adaption like other thief like skills.
Lets call it sneak attak. I think this could be a great help and it keeps in line with the over all theme as kenders and as a rogue guild.
Now for general skills
What is acrobatics useful for anyway?
That being said the kenders has some of the best emotes in the game. Now if you could only kill with laughter.
We considered adding backstab and knife skill to the kender guild... but some immortals had issues with it (they argued no-one would use it), and going back to the source material kenders apparently don't get any benefit from backstab. They aren't that kind of rogue.
Kender does in indeed not backstab, but it could be changed to a sneak attack/flank attack(backstab can be used in combat now right?) like the steal skill, as we all know kenders don't steal.Arman wrote:Acrobat isn't a useful skill at the moment, however we have some plans to make it more useful and functional. Stay tuned.Celemir wrote:The new skill cap helped me out quite a bit, but I have nothing to compare with. It is quite funny that we work as a tank guild when we are supposed to be rogue like. I do hope that the rogue part get looked at soon, as I feel quite alone most of the time. I am sure other SS have the same feeling.
Even if you say SS is a role-playing guild it has to function in combat,- as this the core of the game. You can't "live" on role-play, and it is a dam shame a fine guild would have to suffer on that account, especially when it is OCC. A lay I could understand, but not a OCC.
Perhaps a few ideas, or tweaks could help improve this.
It could be great if we could dodge behind team members if somebody takes offence to being taunted. Could be a toggle and a random chance.
Now about that backstab skill. This is supposed be useful for rogues but SS cant' use this for some reason(i have never gotten it to work anyway) What about an adaption like other thief like skills.
Lets call it sneak attak. I think this could be a great help and it keeps in line with the over all theme as kenders and as a rogue guild.
Now for general skills
What is acrobatics useful for anyway?
That being said the kenders has some of the best emotes in the game. Now if you could only kill with laughter.
We considered adding backstab and knife skill to the kender guild... but some immortals had issues with it (they argued no-one would use it), and going back to the source material kenders apparently don't get any benefit from backstab. They aren't that kind of rogue.
Imho pick pocket should be removed completely and kenders shouldn't be able to steal 'on-command'. Instead auto-borrow should happen more often with close to 100% success rate (gems and coins excluded as they're not interesting for kender).Celemir wrote:like the steal skill, as we all know kenders don't steal.
But knife skill was added after all (dunno why tbh) - some kind of omission?Arman wrote: We considered adding backstab and knife skill to the kender guild... but some immortals had issues with it (they argued no-one would use it)
Kvator wrote:But knife skill was added after all (dunno why tbh) - some kind of omission?Arman wrote: We considered adding backstab and knife skill to the kender guild... but some immortals had issues with it (they argued no-one would use it)