Smithing
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Smithing
With the Boar's Head Tavern now open, I am moving on to the next issue that I'd like to work on for global issues in the game. It involves the above, for the Smith's Guild.
More to come.
G.
Mmmmmm ... pie ...
Re: Smithing
But!!
Minstrels! :O
Smiths need love though that's true.
Minstrels! :O
Smiths need love though that's true.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Smithing
I am working on the Minstrels while Gorboth is distracted with the novel human forge in BreeAmberlee wrote:But!!
Minstrels! :O
Smiths need love though that's true.
Re: Smithing
Can we perhaps have the ability to scrounge for special materials and make magic items? Or like the Tyr force remake stuff?
Re: Smithing
My plans are to allow smiths to fabricate (duplicate) any non-imbued weapon or armour in the game, given enough training.
G.
G.
Mmmmmm ... pie ...
Re: Smithing
Arman wrote:I am working on the Minstrels while Gorboth is distracted with the novel human forge in BreeAmberlee wrote:But!!
Minstrels! :O
Smiths need love though that's true.
<3
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Smithing
Also before people go on about Gorboth's idea and how it will inflate the rate of good weapon.
Remember there are many ways to regulate this.
Like for example allowing smiths to specialize themselves in things(Like weaponsmith/armoursmith), having really good item be super hard to make et cetra.
Besides I doubt we will see this change until the eternal saving item case is solved(By Christmas).
As a side note, Gorboth.
When you do solve the eternal saving item issue, make sure to address the horrible droprates on things now too.
Edit.
And maybe make sure to actually still have unbreakable weapons in the game under certain conditions that they perhaps last only for a duration like the ogre sledgehammers.
Remember there are many ways to regulate this.
Like for example allowing smiths to specialize themselves in things(Like weaponsmith/armoursmith), having really good item be super hard to make et cetra.
Besides I doubt we will see this change until the eternal saving item case is solved(By Christmas).
As a side note, Gorboth.
When you do solve the eternal saving item issue, make sure to address the horrible droprates on things now too.
Edit.
And maybe make sure to actually still have unbreakable weapons in the game under certain conditions that they perhaps last only for a duration like the ogre sledgehammers.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: Smithing
So a smith will be able to make extremely high-quality robes?gorboth wrote:My plans are to allow smiths to fabricate (duplicate) any non-imbued weapon or armour in the game, given enough training.
G.
scratches head
Re: Smithing
Valid point! Perhaps Gorboth should be mindful of the different types of armour/weapon crafting? Fletching? Bowyers? Leathersmiths?sylphan wrote:So a smith will be able to make extremely high-quality robes?gorboth wrote:My plans are to allow smiths to fabricate (duplicate) any non-imbued weapon or armour in the game, given enough training.
G.
scratches head
Re: Smithing
Can't you just rename the guild to Craftsmen, and let them do it regardless of the material, so you don't have to spend time differentiating which item is potentially made out of metal, which is not and which is a mix?
Mortimor Makfly - Gnomish Xeno-Anthropologist
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/