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Smithing
Posted: 16 Aug 2019 00:51
by gorboth
With the Boar's Head Tavern now open, I am moving on to the next issue that I'd like to work on for global issues in the game. It involves the above, for the Smith's Guild.
More to come.
G.
Re: Smithing
Posted: 16 Aug 2019 01:15
by Amberlee
But!!
Minstrels! :O
Smiths need love though that's true.
Re: Smithing
Posted: 16 Aug 2019 04:49
by Arman
Amberlee wrote:But!!
Minstrels! :O
Smiths need love though that's true.
I am working on the Minstrels while Gorboth is distracted with the novel human forge in Bree
Re: Smithing
Posted: 16 Aug 2019 06:36
by Draugor
Can we perhaps have the ability to scrounge for special materials and make magic items? Or like the Tyr force remake stuff?
Re: Smithing
Posted: 16 Aug 2019 08:33
by gorboth
My plans are to allow smiths to fabricate (duplicate) any non-imbued weapon or armour in the game, given enough training.
G.
Re: Smithing
Posted: 16 Aug 2019 11:29
by Amberlee
Arman wrote:Amberlee wrote:But!!
Minstrels! :O
Smiths need love though that's true.
I am working on the Minstrels while Gorboth is distracted with the novel human forge in Bree
<3
Re: Smithing
Posted: 16 Aug 2019 11:35
by Amberlee
Also before people go on about Gorboth's idea and how it will inflate the rate of good weapon.
Remember there are many ways to regulate this.
Like for example allowing smiths to specialize themselves in things(Like weaponsmith/armoursmith), having really good item be super hard to make et cetra.
Besides I doubt we will see this change until the eternal saving item case is solved(By Christmas).
As a side note, Gorboth.
When you do solve the eternal saving item issue, make sure to address the horrible droprates on things now too.
Edit.
And maybe make sure to actually still have unbreakable weapons in the game under certain conditions that they perhaps last only for a duration like the ogre sledgehammers.
Re: Smithing
Posted: 16 Aug 2019 15:06
by sylphan
gorboth wrote:My plans are to allow smiths to fabricate (duplicate) any non-imbued weapon or armour in the game, given enough training.
G.
So a smith will be able to make extremely high-quality robes?
scratches head
Re: Smithing
Posted: 17 Aug 2019 09:08
by Arman
sylphan wrote:gorboth wrote:My plans are to allow smiths to fabricate (duplicate) any non-imbued weapon or armour in the game, given enough training.
G.
So a smith will be able to make extremely high-quality robes?
scratches head
Valid point! Perhaps Gorboth should be mindful of the different types of armour/weapon crafting? Fletching? Bowyers? Leathersmiths?
Re: Smithing
Posted: 17 Aug 2019 09:20
by Makfly
Can't you just rename the guild to Craftsmen, and let them do it regardless of the material, so you don't have to spend time differentiating which item is potentially made out of metal, which is not and which is a mix?