Zhar wrote: ↑
25 Sep 2019 13:47
There are quite a few issues with turning Blademasters into Weaponmasters:
1. It would require rewriting of all the special hit descriptions and help files for all the different kinds of weapons (and that's a lot of work).
2. It would disrupt the current guild relations. Some guilds are considered good because they allow you to join the BM, which make them more powerful. The guilds that don't have access to BM need to look for layman options elsewhere, increasing diversity.
3. It might disrupt the overall balance.
Just from the top of my head.
Also, it would be super boring. Might just as well create a layman branch of Glads that gives you charge but no weapon trainings. Would work almost the same, except then probably no one would ever join OCC Glads...
1. I'll do it. Descs, helpfiles, whatever. Easy. Can't do code, though.
2. True, but unfair.
3. Genesis is not balanced.
Raelle wrote: ↑
25 Sep 2019 19:04
I'd love to see more creative fighter laymans but weaponmasters sounds like the most boring guild in the world.
sell me on it?
I will. Read on.
Arman wrote: ↑
26 Sep 2019 05:04
It would honestly be easier to code a new guild.
The problem is choice. We play this game for various reasons. Some value roleplay, some value power and growth, some go for options that do the most damage, others go for options that are able to absorb the most damage, some prefer magic, others don't.
My character, Nils, is a soldier in the Army of Angmar. He is also a part of a guild called Warlocks, but that's only because of the abilities the guild offers. Nils doesn't care about magic or being a Warlock. If Nils had a choice, once he no longer needs the defensives offered from the Warlocks, he would want to join whatever guild offered the most offensive power. Because he cannot be a blademaster the only option is becoming a cow. Nils is not a cow
. Nor does he believe in Krynn.
Let's look at another example, but reverse.
X likes the versatility the Mercenary guild offers, but plays a Templar Knight in service of Thakisis and the Priesthood. Not only can he be part of a "vanilla occupational", he can even hide the title and play just what he is - a templar knight. This is also true for the Assassins, but add some secrecy and surreptitious duties - posing as a Templar is a good "cover".
It boils down to choice. Having a layman that simply offers nothing else but a special attack and the ability to hide your title is as mentioned above - a layman mercenary or gladiator-like option that I think should be an option available to all, not just sword users.
So Raelle, yes - it's boring. But if you only wish to identify as your occupational guild, boring is perfect. Blademasters are boring through and through, and we are many who want in on it.
Arman, I know for a fact that this is possible within a short time frame due to the fact that I've been a Weaponmaster. But if you seriously think making a vanilla guild that simply offers the most possible offensive caid is easier than writing descs - please delegate? Preferably outside Krynn.