List of layman ideas (Middle Earth)

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Ideas for layman guilds in middle earth

Haradrims
2
7%
Riders of Rohan
12
44%
Wood Elves
1
4%
Orcs/Uruk-hais
7
26%
Followers of Sauroman
1
4%
Spiderlings/Spawn of Shelob
4
15%
 
Total votes: 27

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Zhar
Wizard
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Joined: 17 Apr 2012 12:09

Re: List of layman ideas (Middle Earth)

Post by Zhar » 22 Jan 2021 14:54

I wonder why orcs are on the list. We already have orcs (and they're awesome).
Time is precious. Waste it wisely.

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nils
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Re: List of layman ideas (Middle Earth)

Post by nils » 22 Jan 2021 15:50

Zhar wrote:
22 Jan 2021 14:54
I wonder why orcs are on the list. We already have orcs (and they're awesome).
Check the title
Nil Mortifi Sine Lucre

Thalric
Rising Hero
Posts: 343
Joined: 14 Jun 2016 16:34

Re: List of layman ideas (Middle Earth)

Post by Thalric » 22 Jan 2021 17:27

I think a combined race/ layman orc guild sounds like an amazing idea.

I think the racial offers sword, so perhaps building further on that.
I would think it fun if they had a special based on them biting the enemy, inflicting some sort of poison/wound damage. It could, instead of direct damage, be a heal-block. So healing the target only yield X % of what they otherwise would get.
And then another special based on the sword.
2 specials in a layman is a lot though, so player can make a choice of which, every x hours.

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nils
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Re: List of layman ideas (Middle Earth)

Post by nils » 22 Jan 2021 22:12

Building on sword you'll just end up with either mercenary or BDA orcs. I like the idea of a poisonous bite, however. I'd much rather see it go towards fatigue or deliberate leg-injuries, subsequently adding more sticky-combat to pvp, alternating to anticoagulative bleed for pve.

However, -I- always pictured a layman orc guild as one of two:

Warg rider: special dependent on the animal.. slash, bite, whatever.
Uruk-hai: Permanently altered combat specific stats to provide caid according to layman restrictions.
Nil Mortifi Sine Lucre

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Zhar
Wizard
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Re: List of layman ideas (Middle Earth)

Post by Zhar » 22 Jan 2021 23:05

Warg raiders would be great but that's pretty much covered by Throtyl Raiders now.

Uruk-hai layman upgrade for orcs with stunning special (like the orcs in Moria and the camps have) is an interesting possibility...
Time is precious. Waste it wisely.

qwertheangmarim
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Joined: 27 May 2022 14:30

Re: List of layman ideas (Middle Earth)

Post by qwertheangmarim » 31 May 2022 03:29

I like how everyone voted for the goodie option xD
tbh I think we need options for evil archers
like, lots evil archers exist in various fictions. and they're cool.
also, bows are pretty darn powerful with their significant damage output
a haradrim layman would open archery up at least a little to evils
WOOH LETS GO!!!!! :P

qwertheangmarim
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Re: List of layman ideas (Middle Earth)

Post by qwertheangmarim » 31 May 2022 03:30

Zhar wrote:
22 Jan 2021 23:05
Warg raiders would be great but that's pretty much covered by Throtyl Raiders now.

Uruk-hai layman upgrade for orcs with stunning special (like the orcs in Moria and the camps have) is an interesting possibility...
love the idea. stuns ftw!!!
WOOH LETS GO!!!!! :P

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Redblade
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Re: List of layman ideas (Middle Earth)

Post by Redblade » 02 Jun 2022 17:06

qwertheangmarim wrote:
31 May 2022 03:29
I like how everyone voted for the goodie option xD
tbh I think we need options for evil archers
like, lots evil archers exist in various fictions. and they're cool.
also, bows are pretty darn powerful with their significant damage output
a haradrim layman would open archery up at least a little to evils
Everyone voted the (goodie) option of RoR because it was, I hope, decently detailed in description and made a thematical sense :D Okay I may be giving myself too much credit but here's to hoping!

Anyway, I would love to hear details on an evil-archer guild, within ME or otherwise. Feel free to add to the ideas, altough I am not sure new laymans are currently a priority in ME.
Auta i lómë, Aurë entuluva!
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TaranGoatWalker
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Re: List of layman ideas (Middle Earth)

Post by TaranGoatWalker » 02 Jun 2022 21:15

qwertheangmarim wrote:
31 May 2022 03:29
I like how everyone voted for the goodie option xD
tbh I think we need options for evil archers
like, lots evil archers exist in various fictions. and they're cool.
also, bows are pretty darn powerful with their significant damage output
a haradrim layman would open archery up at least a little to evils
Just go archer, train your skills, then go evil...
You don't get gkicked, just blocked from guildhall. And cool titles!
Stabby stabby stab stab.

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Zhar
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Re: List of layman ideas (Middle Earth)

Post by Zhar » 05 Jun 2022 22:14

Can you join archers as an elf, train your skills and then change into orc and remain an archer?
Time is precious. Waste it wisely.

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