Page 2 of 3

Re: List of layman ideas (Middle Earth)

Posted: 22 Jan 2021 14:54
by Zhar
I wonder why orcs are on the list. We already have orcs (and they're awesome).

Re: List of layman ideas (Middle Earth)

Posted: 22 Jan 2021 15:50
by nils
Zhar wrote:
22 Jan 2021 14:54
I wonder why orcs are on the list. We already have orcs (and they're awesome).
Check the title

Re: List of layman ideas (Middle Earth)

Posted: 22 Jan 2021 17:27
by Thalric
I think a combined race/ layman orc guild sounds like an amazing idea.

I think the racial offers sword, so perhaps building further on that.
I would think it fun if they had a special based on them biting the enemy, inflicting some sort of poison/wound damage. It could, instead of direct damage, be a heal-block. So healing the target only yield X % of what they otherwise would get.
And then another special based on the sword.
2 specials in a layman is a lot though, so player can make a choice of which, every x hours.

Re: List of layman ideas (Middle Earth)

Posted: 22 Jan 2021 22:12
by nils
Building on sword you'll just end up with either mercenary or BDA orcs. I like the idea of a poisonous bite, however. I'd much rather see it go towards fatigue or deliberate leg-injuries, subsequently adding more sticky-combat to pvp, alternating to anticoagulative bleed for pve.

However, -I- always pictured a layman orc guild as one of two:

Warg rider: special dependent on the animal.. slash, bite, whatever.
Uruk-hai: Permanently altered combat specific stats to provide caid according to layman restrictions.

Re: List of layman ideas (Middle Earth)

Posted: 22 Jan 2021 23:05
by Zhar
Warg raiders would be great but that's pretty much covered by Throtyl Raiders now.

Uruk-hai layman upgrade for orcs with stunning special (like the orcs in Moria and the camps have) is an interesting possibility...

Re: List of layman ideas (Middle Earth)

Posted: 31 May 2022 03:29
by qwertheangmarim
I like how everyone voted for the goodie option xD
tbh I think we need options for evil archers
like, lots evil archers exist in various fictions. and they're cool.
also, bows are pretty darn powerful with their significant damage output
a haradrim layman would open archery up at least a little to evils

Re: List of layman ideas (Middle Earth)

Posted: 31 May 2022 03:30
by qwertheangmarim
Zhar wrote:
22 Jan 2021 23:05
Warg raiders would be great but that's pretty much covered by Throtyl Raiders now.

Uruk-hai layman upgrade for orcs with stunning special (like the orcs in Moria and the camps have) is an interesting possibility...
love the idea. stuns ftw!!!

Re: List of layman ideas (Middle Earth)

Posted: 02 Jun 2022 17:06
by Redblade
qwertheangmarim wrote:
31 May 2022 03:29
I like how everyone voted for the goodie option xD
tbh I think we need options for evil archers
like, lots evil archers exist in various fictions. and they're cool.
also, bows are pretty darn powerful with their significant damage output
a haradrim layman would open archery up at least a little to evils
Everyone voted the (goodie) option of RoR because it was, I hope, decently detailed in description and made a thematical sense :D Okay I may be giving myself too much credit but here's to hoping!

Anyway, I would love to hear details on an evil-archer guild, within ME or otherwise. Feel free to add to the ideas, altough I am not sure new laymans are currently a priority in ME.

Re: List of layman ideas (Middle Earth)

Posted: 02 Jun 2022 21:15
by TaranGoatWalker
qwertheangmarim wrote:
31 May 2022 03:29
I like how everyone voted for the goodie option xD
tbh I think we need options for evil archers
like, lots evil archers exist in various fictions. and they're cool.
also, bows are pretty darn powerful with their significant damage output
a haradrim layman would open archery up at least a little to evils
Just go archer, train your skills, then go evil...
You don't get gkicked, just blocked from guildhall. And cool titles!

Re: List of layman ideas (Middle Earth)

Posted: 05 Jun 2022 22:14
by Zhar
Can you join archers as an elf, train your skills and then change into orc and remain an archer?