Rhynox wrote:Old memories returning... the middle of the biggest war Genesis has ever seen... Angmar being the personal army of the Witch King... Stern joining the army and not agreeing on following the army's captain's orders... claiming captainship for being the king of Minas Morgul... Monika not agreeing... hell breaking up, Stern killing Monika, Monika quitting the guild, wizards announcing the closure of the guild...
...And that right there is one of the biggest lore/game failures in the domain (if not in the game as a whole).
The lore dictates that the Witch-King led his Angmar Army, and in the game, some guy is actually playing the Witch-King, but the guild the Witch-King is a member of, has no coded bonds with the actual guild of the Angmar Army - which just creates one big mess, that is bound to blow up from time to time.
My personal thoughts on it, is that the Witch-King should
not be a player character, just like nobody gets to play Gollum, Aragorn, Elrond or any of the other major characters from the books.
Also the Army of Angmar should be moved to Mordor and have it be the Army of Mordor, which is then run completely independently of the Society of Morgul.
The Lord of the Nazgul could then be a super NPC summoned by the Captain of the Army of Morgul and a Nazgul of the Society of Morgul in unison, when Minas Morgul is under attack for instance. (or even better, when laying siege to Minas Tirith)
The Lord of the Nazgul could then also be used as a powerful event/lore tool for the Wizards, to spark interesting events in Middle-Earth, like handing out orders to the Society and the Army alike, and be the overall (NPC/Lore) leader of both guilds.
The Middle-Earth wizards really should sort out the glaring error of having the Witch-King be an actual player, and then having a seperate guild called the Army of Angmar, which is supposed to be that character's own personal army.