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Irk tries to leave using the north exit, but you cause him to stumble
preventing him from leaving the room.
Bale brings his massive foot down in a mighty battle-stomp, triggering a minor
earthquake!
Someone draws power from the realm of shadows.
Your attack on Irk deadens as it strikes and it does not seem to hurt him as
much as you think it should.
Screaming like some mad beast, you lay into Irk!
Swinging wildly, you buffet him with your bloody skull club!
Irk tries to leave using the north exit, but you step into his path and prevent
him from exiting.
Irk drinks some of the 63 dwarven ales from the big bottle.
Irk tries to leave using the north exit, but you block him from leaving as best
as you can.
Irk manages to leave using the north exit.
You are now hunting Irk.
Irk leaves north.
>
Your legs can't manage with the earthquake! Wait till it subsides.
Ilrahil howls: How'd he get out?
But what happens with the other way around? I'm guessing that this is what they will try next time, but does that mean that you can't even begin to break block until the earthquake is over? Irk was just lucky that the evils didn't know this to begin with, otherwise it may have gone a whole different way.
I'm guessing that Ilrahil is already planning this . I made a comment in another thread staying that he's always the one to figure the most effective ways. I'd like to compliment whoever planned the trap. It really was a stroke of genius.
Still, I can't help fear that the stacking combination of the two abilities may be a little bit too powerful, though. Maybe a virtual I-win button?
Thoughts anyone? Perhaps someone has a positive suggestion on how they can interact without just nerfing the ogre ability. I'd like to see ogres keep the quake, and I like block the way it is. I just wanted to discuss the interaction.