Block + Ogre Quake Interaction

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Alorrana
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Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Re: Block + Ogre Quake Interaction

Post by Alorrana » 30 Jun 2010 20:17

**
Last edited by Alorrana on 31 Aug 2010 10:51, edited 1 time in total.
I’m not a complete idiot. Some pieces are missing.

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Rhaegar
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Re: Block + Ogre Quake Interaction

Post by Rhaegar » 01 Jul 2010 02:40

Alorrana wrote:why call it block when it dosn't?

Code: Select all

Irk tries to leave using the north exit, but you cause him to stumble preventing him from leaving the room.

Irk tries to leave using the north exit, but you step into his path and prevent him from exiting.

Irk tries to leave using the north exit, but you block him from leaving as best as you can.
Image

Please stop repeating yourself. I can repeat the log entry from the OP in this thread forever and ever...
I fear no evil for I am fear incarnate.

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gorboth
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Re: Block + Ogre Quake Interaction

Post by gorboth » 02 Jul 2010 22:08

Lindros wrote: Lets not forget, wizards allready nerfed ogrestomp immensely,
Um ... actually, we should forget this. It is simply not true. Ogrestomp has not been altered at all since the guild debuted. Not one bit. :-)

G.
Mmmmmm ... pie ...

Lindros

Re: Block + Ogre Quake Interaction

Post by Lindros » 03 Jul 2010 15:27

gorboth wrote:
Lindros wrote: Lets not forget, wizards allready nerfed ogrestomp immensely,
Um ... actually, we should forget this. It is simply not true. Ogrestomp has not been altered at all since the guild debuted. Not one bit. :-)

G.

Hmm, that seems odd, cause I am pretty sure stomp stacked diffrently when ogres first appeared.

Used to be 15+15 secs, now its 15+5


Or maybe I just got the numbers confused, its possible :)

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Alorrana
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Location: Mordor. passing gass.

Re: Block + Ogre Quake Interaction

Post by Alorrana » 31 Aug 2010 10:50

**
I’m not a complete idiot. Some pieces are missing.

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