Script: Counting your forgings

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Kwevin
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Re: Script: Counting your forgings

Post by Kwevin » 23 May 2017 16:54

Mine is reset after quitting.
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Shanoga
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Re: Script: Counting your forgings

Post by Shanoga » 13 Jun 2017 07:02

Alright, so I got this set up with Mudlet. It's not much about having the specific coding as it is a couple of aliases just to create the variables and adjusting the forging triggers to modify those variables on each successful craft. The display is fully customizable but I have it looking pretty good. The only issue I have is getting the variables to persist on multiple computers since the variables don't seem to be tied to the profile the way that triggers, aliases, buttons, etc do.

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Tarax the Terrible
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Re: Script: Counting your forgings

Post by Tarax the Terrible » 13 Jun 2017 14:10

ohhhhhhh mudlet nom nom nom :)

If you have it working and the set number of x working then if you are using multi computers at least you will still be able to manually add to the totals
http://genesisquests.pbworks.com/
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Kwevin
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Re: Script: Counting your forgings

Post by Kwevin » 17 Jun 2017 09:08

I am also getting a reset per login. I don't think it is on the browser.
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Tarax the Terrible
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Re: Script: Counting your forgings

Post by Tarax the Terrible » 17 Jun 2017 10:25

If u only forge a couple of items you could tweak the script to use an in game alias as the storage place
http://genesisquests.pbworks.com/
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Kwevin
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Re: Script: Counting your forgings

Post by Kwevin » 17 Jun 2017 17:23

How?
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Shanoga
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Re: Script: Counting your forgings

Post by Shanoga » 21 Jun 2017 03:30

I would think that you could use a trigger to pop off of "You have finished forging the (.*)"
Once it fires, you have it add one to the alias? I'm not quite sure. I've been so deep in Mudlet I haven't thought about it.
I have a package of Mudlet forge counting stuff I can upload if you want.

Zugzug
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Re: Script: Counting your forgings

Post by Zugzug » 21 Jun 2017 10:00

Shanoga wrote:Alright, so I got this set up with Mudlet. It's not much about having the specific coding as it is a couple of aliases just to create the variables and adjusting the forging triggers to modify those variables on each successful craft. The display is fully customizable but I have it looking pretty good. The only issue I have is getting the variables to persist on multiple computers since the variables don't seem to be tied to the profile the way that triggers, aliases, buttons, etc do.
I saw somewhere on mudlet forums that you can set your /home/ directory in Dropbox or other cloud storage. Maybe that will help your persistence issue?

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