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Re: Script: Counting your forgings

Posted: 23 May 2017 16:54
by Kwevin
Mine is reset after quitting.

Re: Script: Counting your forgings

Posted: 13 Jun 2017 07:02
by Shanoga
Alright, so I got this set up with Mudlet. It's not much about having the specific coding as it is a couple of aliases just to create the variables and adjusting the forging triggers to modify those variables on each successful craft. The display is fully customizable but I have it looking pretty good. The only issue I have is getting the variables to persist on multiple computers since the variables don't seem to be tied to the profile the way that triggers, aliases, buttons, etc do.

Re: Script: Counting your forgings

Posted: 13 Jun 2017 14:10
by Tarax the Terrible
ohhhhhhh mudlet nom nom nom :)

If you have it working and the set number of x working then if you are using multi computers at least you will still be able to manually add to the totals

Re: Script: Counting your forgings

Posted: 17 Jun 2017 09:08
by Kwevin
I am also getting a reset per login. I don't think it is on the browser.

Re: Script: Counting your forgings

Posted: 17 Jun 2017 10:25
by Tarax the Terrible
If u only forge a couple of items you could tweak the script to use an in game alias as the storage place

Re: Script: Counting your forgings

Posted: 17 Jun 2017 17:23
by Kwevin
How?

Re: Script: Counting your forgings

Posted: 21 Jun 2017 03:30
by Shanoga
I would think that you could use a trigger to pop off of "You have finished forging the (.*)"
Once it fires, you have it add one to the alias? I'm not quite sure. I've been so deep in Mudlet I haven't thought about it.
I have a package of Mudlet forge counting stuff I can upload if you want.

Re: Script: Counting your forgings

Posted: 21 Jun 2017 10:00
by Zugzug
Shanoga wrote:Alright, so I got this set up with Mudlet. It's not much about having the specific coding as it is a couple of aliases just to create the variables and adjusting the forging triggers to modify those variables on each successful craft. The display is fully customizable but I have it looking pretty good. The only issue I have is getting the variables to persist on multiple computers since the variables don't seem to be tied to the profile the way that triggers, aliases, buttons, etc do.
I saw somewhere on mudlet forums that you can set your /home/ directory in Dropbox or other cloud storage. Maybe that will help your persistence issue?