Automated herbing
Posted: 27 Jan 2015 13:08
Attached aliases and triggers need to be added to the web client.
Some use cases:
You want to gather a specific herb from the area
1. use h_area
2. put herb to search for
var hn = 'herbs'; -> this will perform a general search for herbs in the room
var hn = 'chicory'; -> this will search for chicory
3. put max number of herbs to gather from the room
h.per_room = 2; -> will get max 2 herbs per room
4. put paths room by room to h.plan
h.plan = [
{path:[],herb:hn}, -> will search in current room
{path:['e'],herb:hn}, -> will then go 1 east and search
{path:['s'],herb:hn}, -> will then go 1 south and search
];
4. go to the starting place, type h_area and watch
You want to scan the area for a specific herb because the herb placement changes each Armageddon
1. use h_area_check
2. put paths room by room to h.plan -> see point 3 above
3. go to the starting place type h_area_check <herb name>, e.g. <h_area_check chicory> and watch
4. after the area is done, the script will display the needed paths, which you can then put to h_area and know the
exact placement for a specific herb this Armageddon
You can of course have many aliases for different areas (duh ).
Simply add a new alias e.g. h_shire or h_shire_check, copy the script to them and modify the herb to search for, the plan and amount to gather.
Remember, though, to watch out for other players.
Use <stop> to stop searching.
Use <h_start> to resume searching.
Use <stop> and <h_next> in case there is someone already in the room searching and you want to continue to the next room
Happy herbing.
Some use cases:
You want to gather a specific herb from the area
1. use h_area
2. put herb to search for
var hn = 'herbs'; -> this will perform a general search for herbs in the room
var hn = 'chicory'; -> this will search for chicory
3. put max number of herbs to gather from the room
h.per_room = 2; -> will get max 2 herbs per room
4. put paths room by room to h.plan
h.plan = [
{path:[],herb:hn}, -> will search in current room
{path:['e'],herb:hn}, -> will then go 1 east and search
{path:['s'],herb:hn}, -> will then go 1 south and search
];
4. go to the starting place, type h_area and watch
You want to scan the area for a specific herb because the herb placement changes each Armageddon
1. use h_area_check
2. put paths room by room to h.plan -> see point 3 above
3. go to the starting place type h_area_check <herb name>, e.g. <h_area_check chicory> and watch
4. after the area is done, the script will display the needed paths, which you can then put to h_area and know the
exact placement for a specific herb this Armageddon
You can of course have many aliases for different areas (duh ).
Simply add a new alias e.g. h_shire or h_shire_check, copy the script to them and modify the herb to search for, the plan and amount to gather.
Remember, though, to watch out for other players.
Use <stop> to stop searching.
Use <h_start> to resume searching.
Use <stop> and <h_next> in case there is someone already in the room searching and you want to continue to the next room
Happy herbing.