Problem with New Magic System and GMCP

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Guktar
Novice
Posts: 3
Joined: 24 May 2016 14:37

Problem with New Magic System and GMCP

Post by Guktar » 25 Jun 2016 14:06

Hi,

Just wanted to bring up what seems to be a bug that I found with the new magic system (or, at least with the Worshippers.) The mana reporting does not match between the character's reported mana with 'Vitals' and what is reported in GCMP. Here is the example I have:

Image

Eventually, that will tick all the way up to "in full vigor", but the first time I cast a spell, it will plummet to "In A Bad Shape". If you are the type of person who uses health and mana bars to track your mana in CMud, this becomes problematic.

Thanks!
Guktar

Guktar
Novice
Posts: 3
Joined: 24 May 2016 14:37

Re: Problem with New Magic System and GMCP

Post by Guktar » 25 Jun 2016 14:56

Sorry, this should probably be in the Bugs section. Feel free to move it there.

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Ody
Hero
Posts: 396
Joined: 18 Apr 2015 03:28
Location: Vingaard Keep

Re: Problem with New Magic System and GMCP

Post by Ody » 25 Jun 2016 19:44

Same problem on the web client.

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Arman
Wizard
Posts: 764
Joined: 22 Sep 2014 13:15

Re: Problem with New Magic System and GMCP

Post by Arman » 26 Jun 2016 11:55

Thanks guys, its a well known bug. Essentially the new magic system has to be brought in to the mudlib for that to work as intended.

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Ody
Hero
Posts: 396
Joined: 18 Apr 2015 03:28
Location: Vingaard Keep

Re: Problem with New Magic System and GMCP

Post by Ody » 29 Jun 2016 04:09

Thank you for the answers Arman. Any plans to fix this?

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Arman
Wizard
Posts: 764
Joined: 22 Sep 2014 13:15

Re: Problem with New Magic System and GMCP

Post by Arman » 05 Jul 2016 14:34

Ody wrote:Thank you for the answers Arman. Any plans to fix this?
Yes :)

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