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Performing actions on character connection/game init 
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Rising Hero
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Joined: 29 Feb 2016 19:51
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mallor wrote:
I initialize mine with alias manually right now as well, but I'm looking for a more consistent way, than relying on messages that might or might not show up during logging on.
A consistent solution would be to get into the habit of <i>, <sto>, <arm> every time you log in.
<i> to check your inventory, make sure everything is secure
<sto> to shove your essentials in packs
<arm> to <wield all> <wear all>

(I also have a <nom> to <eat all> so I can get that stamina regen from the get go)
(I'm also assuming that these are the issues you're concerned with.. I may be wrong. Meh.)

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11 Sep 2017 05:43
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Rising Hero

Joined: 27 Jun 2011 13:20
Posts: 310
That would be like Bill Gates would ask you to click the third icon on the second row to the left on your desktop to initialize printing.
When character logs in, there should be a trigger for it, why is it so hard to accept?


11 Sep 2017 07:32
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Expert
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Joined: 16 Nov 2014 23:10
Posts: 275
obvious exit.

and make the trigger disable itself. So first time you move, it activates.


11 Sep 2017 13:19
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Rising Hero

Joined: 27 Jun 2011 13:20
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I'd rather use greasemonkey/tempermonkey to inject the script directly into the page when it loads, but I'd rather not resort to such shady shenanigans :)


11 Sep 2017 21:31
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Rising Hero
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mallor wrote:
That would be like Bill Gates would ask you to click the third icon on the second row to the left on your desktop to initialize printing.
When character logs in, there should be a trigger for it, why is it so hard to accept?
It takes two seconds, if that. And they can all be compressed into one alias if you wish.
You're meant to be playing a game, not watching a robot.

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11 Sep 2017 22:33
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Rising Hero

Joined: 27 Jun 2011 13:20
Posts: 310
Melarec wrote:
You're meant to be playing a game, not watching a robot.


I'm with you on that one, but we both know the reality.


11 Sep 2017 22:48
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