Bug: gmcp progress updates only after killing something

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mallor
Rising Hero
Posts: 371
Joined: 27 Jun 2011 13:20

Bug: gmcp progress updates only after killing something

Post by mallor » 24 Oct 2017 15:02

As stated in subject. When I LD/relog gwc.gmcp.data.characters.vitals.progress is at "no measurable", even if I have progress. Typing "stats" doesn't update it, what does though is killing anything, even if it's a rat. Not a showstopper, but rather inconvenient, as I use it to track my progress and workaround is to spam "stats" after each kill and parse the response.

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Mallor's player.

mallor
Rising Hero
Posts: 371
Joined: 27 Jun 2011 13:20

Re: Bug: gmcp progress updates only after killing something

Post by mallor » 24 Oct 2017 15:18

Also, I've just been told there's a similar problem with gmpc team, after LD you need to rejoin the team for gmcp to start reflecting it correctly.

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Alisa
Hero
Posts: 392
Joined: 16 Nov 2014 23:10

Re: Bug: gmcp progress updates only after killing something

Post by Alisa » 25 Oct 2017 09:16

any team command resends the gmcp data, so a team stay/follow or rear someone else would also do the trick.

mallor
Rising Hero
Posts: 371
Joined: 27 Jun 2011 13:20

Re: Bug: gmcp progress updates only after killing something

Post by mallor » 25 Oct 2017 09:30

Yep, it's basically the same issues as with killing to reset gmcp progress. I would expect polling though, current implementation is a bit... uncomfortable, forces me to store the data I'm supposed to fetch from gmcp, simply because it's not always up to date.

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