Only include player speech in communication window?

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Remove Non-Player Characters' speech from the communication window

Yes, there is too much spam.
31
67%
No, seeing NPC speech in chat box is useful.
7
15%
There is a better solution.
8
17%
Who cares?
0
No votes
 
Total votes: 46

Zugzug
Veteran
Posts: 232
Joined: 20 May 2017 15:25

Re: Only include player speech in communication window?

Post by Zugzug » 21 Jan 2018 22:03

It would be nice to turn that on and off in the options menu, would be an easy thing to fix too, I bet.

Speaking of chatbox, is anyone aware of any guild- or racial-speak that gets captured in the chatbox? Krynnish languages are broken that way (dragonarmies-speak, knight-speak, etc) and it would be easier for our wizards to fix the issue if they had an example of working code (as I've been told).

mallor
Rising Hero
Posts: 371
Joined: 27 Jun 2011 13:20

Re: Only include player speech in communication window?

Post by mallor » 22 Jan 2018 10:43

I just ruin this alias every time I log on

Code: Select all

mud.Process.outgoing_gmcp("core.options",{"npc_comms":"off"});

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