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Re: Only include player speech in communication window?

Posted: 21 Jan 2018 22:03
by Zugzug
It would be nice to turn that on and off in the options menu, would be an easy thing to fix too, I bet.

Speaking of chatbox, is anyone aware of any guild- or racial-speak that gets captured in the chatbox? Krynnish languages are broken that way (dragonarmies-speak, knight-speak, etc) and it would be easier for our wizards to fix the issue if they had an example of working code (as I've been told).

Re: Only include player speech in communication window?

Posted: 22 Jan 2018 10:43
by mallor
I just ruin this alias every time I log on

Code: Select all

mud.Process.outgoing_gmcp("core.options",{"npc_comms":"off"});