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Executions of Aliases?
https://www.genesismud.org/forums/viewtopic.php?f=38&t=3883
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Author:  Makfly [ 05 Apr 2017 15:13 ]
Post subject:  Executions of Aliases?

In my ancient zMud client, I can make an alias (ie csua = cast suacovisp), and when I type the alias followed by something (ie csua <name>) it will execute the alias with the following statements.
So if I use the above example I can type 'csua <name> <message>' and it'll work just fine.
But when I try to the same in the web client, I cannot get it to work. I just get the following message:
Quote:
cast suacovisp
Who do you want to send a message to? (cast <recipient> <message>)


Can anyone point me in the direction of what I am doing wrong, or does the web client not work in the same way zMud does in regards to executing aliases?

Author:  Ody [ 05 Apr 2017 17:54 ]
Post subject:  Re: Executions of Aliases?

Did you try making the same alias within the game itself? I've had similar issues in the web cliant. I just use in-game aliasing to get around it.

Author:  Makfly [ 06 Apr 2017 07:06 ]
Post subject:  Re: Executions of Aliases?

Ody wrote:
Did you try making the same alias within the game itself? I've had similar issues in the web cliant. I just use in-game aliasing to get around it.

Ah! That works. :)
Odd that they work differently, but good to know that you can use in-game aliases instead.

What is the limit on in-game aliases these days?

Author:  Ody [ 06 Apr 2017 07:22 ]
Post subject:  Re: Executions of Aliases?

Makfly wrote:
Ody wrote:
Did you try making the same alias within the game itself? I've had similar issues in the web cliant. I just use in-game aliasing to get around it.

Ah! That works. :)
Odd that they work differently, but good to know that you can use in-game aliases instead.

What is the limit on in-game aliases these days?


50 I believe.

Author:  Makfly [ 06 Apr 2017 09:36 ]
Post subject:  Re: Executions of Aliases?

Ody wrote:
Makfly wrote:
Ody wrote:
Did you try making the same alias within the game itself? I've had similar issues in the web cliant. I just use in-game aliasing to get around it.

Ah! That works. :)
Odd that they work differently, but good to know that you can use in-game aliases instead.

What is the limit on in-game aliases these days?


50 I believe.

Thanks for the info.
Maybe if I drop all "non-directed" aliases from the in-game list and put them in the client, and then only use the in-game aliases for "directed" aliases, I can make do with only 50.

Author:  Sykil [ 06 Apr 2017 12:50 ]
Post subject:  Re: Executions of Aliases?

alias x - say hi
x = say hi
x and good morning = say hi

alias x - say hi %1 (or on later version zmud %-1)
x = say hi
x and good morning = say hi and good morning

Author:  Makfly [ 06 Apr 2017 17:16 ]
Post subject:  Re: Executions of Aliases?

Sykil wrote:
alias x - say hi
x = say hi
x and good morning = say hi

alias x - say hi %1 (or on later version zmud %-1)
x = say hi
x and good morning = say hi and good morning

Ehhm..?
I can make it work in zMud just fine, but I am talking about the web client.
Using your bottom method on my above example of an alias doesn't work in the web client.

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