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Only include player speech in communication window? 

Remove Non-Player Characters' speech from the communication window
Yes, there is too much spam. 68%  68%  [ 30 ]
No, seeing NPC speech in chat box is useful. 16%  16%  [ 7 ]
There is a better solution. 16%  16%  [ 7 ]
Who cares? 0%  0%  [ 0 ]
Total votes : 44

Only include player speech in communication window? 
Author Message
Adept
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Joined: 29 Jul 2010 15:29
Posts: 126
Location: China
It's hard to talk with your team when fighting in many grindzones. Orcs, haradrims, krougs and orcs just won't stop blabbing! Regarding the official client, I doubt anyone finds this chatter in the communication window very helpful, and believe most find it a hindrance. Please vote so we can get an opinion about this.


08 Mar 2016 14:20
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Myth

Joined: 06 Mar 2012 00:14
Posts: 1521
I have to agree with Habiki, the spam of some areas are half the fight and can be truly all to annoying, Haven dwarves blabber like there was nothing else to life


08 Mar 2016 15:33
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Adept
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Joined: 23 Jan 2016 08:28
Posts: 133
Location: Bree
I'd like conversation (quest stuff, etc) to stay but chatter to go. At the moment neither is consistently true. If pressed I'd rather just evict NPCs entirely than keep the status quo.


08 Mar 2016 17:04
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Rising Hero
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Joined: 29 Feb 2016 19:51
Posts: 318
Location: Everywhere
When I <ask> an NPC something, and they reply with something other than "I have no idea," I'd like that to stay in the Comm window. Makes it easier to go back and tell what they said. Useful NPC speak, player chat and <ntell> should be all that gets printed there..

Alternatively, make each speech group it's own div and give it a "delete" button in the corner.. Let Players moderate their own chat log..

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08 Mar 2016 21:59
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Adept
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Joined: 29 Jul 2010 15:29
Posts: 126
Location: China
I agree it is somewhat useful to have quest info in chat log, but would think quite impractical to recode all quest NPCs. I was hoping for a clever, broad stroke fix for the time being. Wizards?


09 Mar 2016 01:54
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Site Admin
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Joined: 03 Mar 2010 20:51
Posts: 2127
Location: Some old coffin
Npc dialogue that is produced during combat is distinguishable in code from npc dialogue that is produced outside of combat. Are people suggesting that we simply remove combat-generated npc dialogue from the chat box, but leave their normal random chats and the results of <ask> etc?

I suspect that this would be possible without too much trouble. Cotillion would be the voice of wisdom here.

G.

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09 Mar 2016 01:58
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Adept
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Joined: 29 Jul 2010 15:29
Posts: 126
Location: China
That sounds ideal to me.


09 Mar 2016 02:01
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Adept
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Joined: 23 Jan 2016 08:28
Posts: 133
Location: Bree
It would be a start, but there's all kinds of NPCs that just won't stop chattering unless they're dead. Those would still be problematic.


09 Mar 2016 02:17
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Site Admin
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Joined: 03 Mar 2010 20:51
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Location: Some old coffin
I sort of do think it might be a mistake to remove all npc dialogue from the chat window. Many potential valuable/interesting things would be missed.

G.

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09 Mar 2016 02:27
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Wanderer
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Joined: 06 Apr 2014 07:40
Posts: 71
Habiki wrote:
It's hard to talk with your team when fighting in many grindzones. Orcs, haradrims, krougs and orcs just won't stop blabbing! Regarding the official client, I doubt anyone finds this chatter in the communication window very helpful, and believe most find it a hindrance. Please vote so we can get an opinion about this.


But that just means that there needs to be an option to screen what goes into the communication div. Or, dare I say, add more tabs to that window with things like Combat, Players, Team, etc.

Honestly, the conversation window needs an overhaul already so that things like triggers coloring or modifying text in the main window also happens in the conversation window.

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09 Mar 2016 03:06
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