New Features

Discuss ideas about promoting Genesis and inviting more players into the Genesis community
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
User avatar
Kitriana
Champion
Posts: 627
Joined: 04 Mar 2010 04:46
Location: United Kingdom

New Features

Post by Kitriana » 16 May 2011 13:23

Is someone up for making a list of new features/things that have been done in the last 5 years? So that we can share this info easily with old characters who are checking out the game again.
If something I wrote sounds confusing ... assume you misunderstood it.

Greneth

Re: New Features

Post by Greneth » 16 May 2011 18:10

Kitriana wrote:Is someone up for making a list of new features/things that have been done in the last 5 years? So that we can share this info easily with old characters who are checking out the game again.
Gorboth has a list in one of these posts... might be the Keepers Korner.

User avatar
gorboth
Site Admin
Posts: 2352
Joined: 03 Mar 2010 20:51
Location: Some old coffin

Re: New Features

Post by gorboth » 16 May 2011 18:41

Gorboth in Keeper's Korner wrote:1997 - Creation of the Cadet's guild in Gelan
2004 - Redesign of character creation
2005 - Creation of the newbie pin and line.
2005 - Creation of Faerie near Sparkle
2005 - Creation of the Tutorial for new players
2008 - Redesign of ships for faster travel.
2008 - Routing all ships through Sparkle - Hub concept
2008 - Creation of the Genesis Library
2008 - Creation of Quest Orbs (listings only)
2008 - Creation of the Magic Map
2009 - Content update of Sparkle City
2009 - Implementation of orb quest hints for most domains
2009 - Opened free-to-join recode of the Mercenary Occ Guild.
2009 - Change of who list to display all names.
2010 - Creation of the Academics guild in Gelan
2010 - Creation of the Official Genesis Forum
2011 - Creation of the Newbie Dungeon and Imbuements
2011 - Creation of Sparkle Tours
This is the list I posted in the first of my series of notes on the common board. It is specific to new developments that have taken place to make the game more newbie-friendly, however, rather than being all the new developments.

G.
Mmmmmm ... pie ...

User avatar
Kitriana
Champion
Posts: 627
Joined: 04 Mar 2010 04:46
Location: United Kingdom

Re: New Features

Post by Kitriana » 17 May 2011 00:53

I think it would be nice to add some of the more minor things to the list as well that just make gameplay more easy... ie :

Autosaving Racks in Guildhalls
Herbs loading not individually when logging in the game
Armageddon is once in about every 10 days
If something I wrote sounds confusing ... assume you misunderstood it.

User avatar
Tarax the Terrible
Myth
Posts: 1331
Joined: 09 Mar 2010 20:33
Location: UK

Re: New Features

Post by Tarax the Terrible » 02 Jul 2011 00:15

Kitriana wrote:I think it would be nice to add some of the more minor things to the list as well that just make gameplay more easy... ie :

Autosaving Racks in Guildhalls
Herbs loading not individually when logging in the game
Armageddon is once in about every 10 days
There is autosaving racks ?
Nice..!!

Noticed the racks in AA changed.
Harder to see than a nice pack when you just do exa rack exa second rack etc.
But can use list weapons, list armours, list helmets etc to get a very usable view.
Also can use the kick racks command.
http://genesisquests.pbworks.com/
Join up and help each other with Quests :)

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/