Thank you for your complete and exhaustive reply/replies. I really appreciate your job here as I go through the forum pages.
If you allow I will address just a few points there, as most of my points was greatly adressed by yourself:
2. I wouldn't encourage a new character to bear a lot of money (for their skill training purposes), as I think, people would abuse that to assure quite wealthy start for their new characters. The worst part of the tutorial area was an obligatory to grind/kill bunnies/rabbits & wolves in order to raise skills.
3. I wouldn't demonize free emotes ability for people topic, as I understand - all of people who actually play the game are adult for quite some time. Aye, maybe we are closing to that "ceratin age" and become childish again
but - from my perspective, it is an added value of a text based game.
10. The best place and time to inform people that the game offers a freedom of choice regarding their career without the need of "re-rolling" a new character
would be the main page/web site as well as during the tutorial stage when they reach a maximum level while upgrading their skills (if you implement some version of my idea).
Who killed a veteran, goblin - there were bunch of players, who did not introduce themselves, but whose names were revealed to me by people in game. Why did it happen? Because they could do it? Because Ergo was/is evil aligned goblin? A member of a BDA? I would like to point out that I brought that in a light of a death penalty topic and a de-leveling after that, not to "whine" about being "ganked" by huge myths.
And nay, I did not know that there are pages (are there?) with quest solutions. I was given a link to a site with detailed maps, which helped a lot. As I answered to you in a thread regarding a brute system - I would rather NOT be forced to go through quests (even if the solutions would be available), and I like your idea of having one xp type in the game, of allowing people different path of personal growth. So to answer your question in the light of above mentioned information : even if I had all quest solutions available right now, I wouldn't jump back to the game and do them one after another just to lower my brute -> because of the need of so called "fun" factor of the game - in a different thread of this forum a person named Merserau (I am sorry if I had the name twixed) pointed it out nicely - that we play online games for fun and pleasure. The development of my character right now is hindered by a brute system, to grow further -I would have to engage myself with an activity I do not like atm (quest solving), so answering to the second question - YES. I would go back if the need to quest in order to grow would be lifted.
As for that "elite guilds'" point - I understand your defensive position here as a chief of PR section
That is why I haven't mentioned any guild names here. But if the game administrators would like to test which guild people assume as elite and most desired - lets lift ANY joining restrictions (for EXISTING PLAYERS) for a week to every and each guild and see which guilds will be the most populated and which one would be deserted totally (oh well - I assume that the council would stay
). Then you would just shut the rest of them
btw. When I created Ergo I thought about a wizardry career for him, you know "nuke'em before they reach you" kind of a wizard archetype. The game nowadays has just ONE such guild, and it is purely evil aligned, LOTR theme based, which accept elves only as their main dish
(btw. I was informed that a better choice for a race to suit a wizard career in Genesis would be a gnome.). I would gladly see some kind of Wizards of High Sorcery guild there with 3 viable options for all alignments.
btw2. The game community is an asset. Ergo received some nice help during his existence, thanks to which he got to veteran, mostly by fighting, as I described before. That's why I follow your FB page and read through this forum. I wish I got engaged earlier here (a forum
@Drip - aye, one cannot develop own character in any field without joining a guild. And thanks for supporting me within a "non sufficient data" topic regarding guilds.