Goblin caves.

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Zorath
Wanderer
Posts: 52
Joined: 29 May 2010 16:33

Re: Goblin caves.

Post by Zorath » 20 Sep 2010 14:39

Laurel wrote:goblin caves are pretty nice in terms of possible traps with no light
I mean - how can you "know" which rock to push, to open the wall anyway?
How can you not know, if you have been there many times?
I bet you know where everything is regarding your furniture, even though it is completely dark in your apartment.

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Recoba
Great Adventurer
Posts: 193
Joined: 11 Mar 2010 12:52

Re: Goblin caves.

Post by Recoba » 20 Sep 2010 22:28

Zorath wrote:
Laurel wrote:goblin caves are pretty nice in terms of possible traps with no light
I mean - how can you "know" which rock to push, to open the wall anyway?
How can you not know, if you have been there many times?
I bet you know where everything is regarding your furniture, even though it is completely dark in your apartment.
Perhaps the cave is a lot bigger than your apartment.

Zorath
Wanderer
Posts: 52
Joined: 29 May 2010 16:33

Re: Goblin caves.

Post by Zorath » 21 Sep 2010 01:21

Recoba wrote:
Zorath wrote:
Laurel wrote:goblin caves are pretty nice in terms of possible traps with no light
I mean - how can you "know" which rock to push, to open the wall anyway?
How can you not know, if you have been there many times?
I bet you know where everything is regarding your furniture, even though it is completely dark in your apartment.
Perhaps the cave is a lot bigger than your apartment.
And perhaps it depends on how many times you have been there...

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