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New Uptime And Armour Endurrance.

Posted: 05 Feb 2011 02:01
by Alorrana
Oiz ! Its the Loonie cow again.

With the new uptime, couldnt the HP on armours be upped aswell, So they last a wee bit longer..? or ?

Re: New Uptime And Armour Endurrance.

Posted: 05 Feb 2011 02:18
by Earth
Alorrana wrote:Oiz ! Its the Loonie cow again.

With the new uptime, couldnt the HP on armours be upped aswell, So they last a wee bit longer..? or ?
Hmm...I disagree here. Especially with the saving racks, if things break, it gives more chance for the eq to be used by different people. If anything maybe it should break more easily... *ducks quickly to dodge all the reaction to the last comment*

Re: New Uptime And Armour Endurrance.

Posted: 05 Feb 2011 02:40
by Alorrana
*wields her tessto*

*goes on hunt for Earth*

*cencured cencured cencured*

;) nah, Okies.. Yeah I didnt think of the auto saving racks, just when you got a set to wear, it would usually be worn to breaking point with in 14 day period, but now you could be lucky to get an item for 14+ days if it saves and I was just wondering if would make sense to up HP on em if they are to last that longer.. But okies. :)

Re: New Uptime And Armour Endurrance.

Posted: 05 Feb 2011 10:09
by OgreToyBoy
If it breaks you get new items.

Re: New Uptime And Armour Endurrance.

Posted: 06 Feb 2011 02:03
by Bromen
I personally like hearing the tanking guilds complain about armours degrading quickly. I like to think they have some weakness...

-B

Re: New Uptime And Armour Endurrance.

Posted: 07 Feb 2011 21:58
by Alexi
bromen wrote:I personally like hearing the tanking guilds complain about armours degrading quickly. I like to think they have some weakness...

-B
Just think if Golden Gauntlets, Knee-high boots and fur robes broke down without even taken damage, and you had to hope to gain those back again:) Combat guilds would pitch a fit I think!