Promotion, playerbase, grind areas, cloning and restoration
Posted: 10 Jun 2011 00:54
Greetings All.
For a while now I have thought about some ideas that people have
told me directly or ideas I read on all the different Genesis
forums that are/have been out there.
The new promotion campaign is around the corner, things are
happening, the playerbase has increased some % due to Facebook
group according to Gorboth's note. What makes me hesitate that
we shall NOT shall launch the promotion campain now is the
worst monster to face, summer. People will spend more time
outside and have a really nice time. I will do that myself. After
the summer there are always people dropping off. There can be
many different reasons why they do so. Last term of school,
meeting a new GF/BF, new job, family, other reasons.
On the other hand, lauch it, cause people are returning atm and
this might be the right time to do it.
As we all know, both players and Wizards, there are some issues
that Genesis needs to solve to survive and grow stronger. The
biggest issue is the playerbase, but also the hardest issue to
do something about. The new promotion campaign might, and I hope
it will, increase the playerbase even more.
So regarding playerbase, people are screaming we have to few
players, people are leaving. Why are they leaving ? That is
something wizards and mortals seem to forget to ask.
Let's also turn it around and ask why DO people play Genesis ?
People are leaving due to many different reasons. The carrot
isn't there for them anymore, then they have no reason to play
Genesis either. What "carrot" was there in the beginning that
disappeared ?
Genesis cannot afford to lose any more of the players, so how
do you keep those players in the game? Well you provide them
with what you want, within reasonable limits of course.
Gorboth, I remember you made a post a note and asked what players
wanted to see in Genesis. Isn't time for a new one?
To keep the players in the game you need to keep them interested
in playing. And there are quite a wide spectrum one need to cover
to keep all satiesfied and keep playing. So let's see what kind
of players we have and what I think that needs to be implemented.
Roleplayers.
There are quite many % of the playerbase that are roleplayers. There
are many options for them to roleplay in the game, there are free
emotes and other stuff. What they lack is more players to interact
with.
Griefers.
There isn't a game without them. There will always be griefers on
a game, fucking up for others, backstabbing, spreading rumors, well
you know what kind of players I mean. MARK that I said what kind of
people. What do we need for these ? What do they lack ? Do we want
these type of players in the game ? In my eyes NO!
Powerplayers
There are quite a lot of powerplayers active in Genesis atm. They
grind and kill big monsters to grow and gain titles.
Their carrot is to grow and gain titles. Feeling big etc etc.
In my eyes they are the majority of the playerbase. Just look at the
names below.
The lack of grinding areas are HUGE. When players like Me, Seren,
Fade, Jenya, Bromen, Freya, Barak, Budwise, Chanele, Logg, Irk, Ahith
Daniel, Celephias, Fluffy, Kas, Rhynox, Hektor, Nikiel, Hades, Zingil,
Pasha, Laurel, Galen, Balhut and Krewl plays and tries to grind on
Terel Trolls, Mithas, Qualinesti Elves, Icewall and Faerun the mobs
are not enough. TTs and Mithas cannot even keep just me and Seren
provided with mobs due to slow respawn on Mithas and competition from
others that also wanna grind. Hmm looks like I just mentioned over half
of the playerbase. I think they will agree with me. I guess I have missed
some of the powerplayers as well. All that agrees with me please post
constructive notes regarding that we need more grinding areas.
So what is needed?
Increase the TT's to 4 times bigger, boost the Trollshaw trolls to
TT size? Increase Qualinesti camp to 5*5 with extention rooms so it
will be around 40 rooms, more rooms in Icewall as well. Increase the
Faerun with another area like the one in the SE part with mobs sized
like the TT's or Qualinesti Elves. Increase the Mithas troll camp to
5 camps and increase the spawn rate of the trolls.
There are players that span over all the categories of players.
New levels?
I think we need more levels, new mortal levels.
Either add some mortal levels or stretch out the current ones. Why
are there 18 levels of each stat and just 16 mortal titles ? Increase
the mortal titles to 18 as well. I think we need to add some more so
the myths also have some more to aim for. Though I think Legend and
Myth shall be the 2 last titles. I know some people will disagree with
me here that we need more titles but what "carrot" shall the myth's
and powerplayers/grinders have ?
There are people complaining the gap between the players on the top
and them are to big. They feel they are not "allowed" to tag along
with the myths cause they feel/myth thinks they cannot contribute
with anything. Understandable. Therefor there are more ideas I wanna
discuss here.
Cloning abilities? Don't remember whos idea this was or where
I read it.
To get "more" players in the game and increase the playerbase I have
to agree with an old idea that has been up for discussion before.
To get players that are stuck in guilds, who has a bad "reputation",
who are bored to play their main etc etc. And then if they are gonna
create a second and re-do all the quests, and running around trying
to get the legends/myths to help with certain quests, well people think
it is to much work to do it and therefor they stop playing instead.
Look at Draugor, I have been trying to get him to come back and I will
help him with combat exp etc. But he goes into RAGE when I mention
quests. He don't have the urge to do them again. He refuses. Doesn't
matter that people have quest solutions, they still don't have the
urge to do them. It's not just Draugor. Do a poll and see how many
that would wanna redo all the quests.
It could if you could clone your quest exp. ONE main character, ONE clone.
You need to register your clone with the second command during the
creation progress to get what quest-bits you gonna have, that will
generate the total quest-experience. Then flag/tag it as a cloned
character and your MAIN character. A cloned character CANNOT be cloned
into another. Of course you can keep doing quests with your main and
clone if you want to.
Once you have created the character, name, appearance, etc etc you get
a CLONE option, where you have to add the main characters name and then
you have to type in the password to verify it.
No Brute? Seren's idea.
To get people to grow faster in the beginning feeling that something
is really happening with their character. So they feel it wont take
to long to grow. We have discussed that you could be "brute-free"
until you hit TITAN level. So no brute till Titan, so you would prolly
grow fast to Titan size. Then the normal brute level will kick in,
aka QExp Vs CombatExp, and you have to solve the quests or you can do
it it hard way GRIND ALL THE WAY until you hit the brute cap. Then it
doesn't matter what Qexp you have.
Once you are Titan you will manage many of the quests that requires
combat to succeed, for example Deep Dragon Skin, Tablet, with some
help of course. There are other quests out there that needs size as well.
Allowing Igor mud players to come back?
From what I have heard those who stole Genesis mudcode many years ago
aren't allowed to have their characters restored. Why ? There are
cheaters out there that was allowed to have their characters restored.
Igor-mud is to my knowledge closed, the guilds has been recoded since
the theft of the mud, what use of the code do they have? Wouldn't it
be better to get 10 players more to play Genesis again then to refuse
them to come back ??
I hope now that we can discuss this without starting to throw shit and
such. Please use constructive comments if you have some comments.
In my point of view some of these matters are quite important for the
future of the game. I am just trying to contribute to the game, this
is one of my ways to do it.
* Do we wanna lose the playerbase due to not enough grinding areas ?
* Perhaps the cloning idea is a way to increase the playerbase?
* Can we gain 5-10 more players that are refused to come back if we let them?
Gorboth I assume you will split this note, please go ahead. I just
want to get a real discussion going. A serious one.
Uther's player.
For a while now I have thought about some ideas that people have
told me directly or ideas I read on all the different Genesis
forums that are/have been out there.
The new promotion campaign is around the corner, things are
happening, the playerbase has increased some % due to Facebook
group according to Gorboth's note. What makes me hesitate that
we shall NOT shall launch the promotion campain now is the
worst monster to face, summer. People will spend more time
outside and have a really nice time. I will do that myself. After
the summer there are always people dropping off. There can be
many different reasons why they do so. Last term of school,
meeting a new GF/BF, new job, family, other reasons.
On the other hand, lauch it, cause people are returning atm and
this might be the right time to do it.
As we all know, both players and Wizards, there are some issues
that Genesis needs to solve to survive and grow stronger. The
biggest issue is the playerbase, but also the hardest issue to
do something about. The new promotion campaign might, and I hope
it will, increase the playerbase even more.
So regarding playerbase, people are screaming we have to few
players, people are leaving. Why are they leaving ? That is
something wizards and mortals seem to forget to ask.
Let's also turn it around and ask why DO people play Genesis ?
People are leaving due to many different reasons. The carrot
isn't there for them anymore, then they have no reason to play
Genesis either. What "carrot" was there in the beginning that
disappeared ?
Genesis cannot afford to lose any more of the players, so how
do you keep those players in the game? Well you provide them
with what you want, within reasonable limits of course.
Gorboth, I remember you made a post a note and asked what players
wanted to see in Genesis. Isn't time for a new one?
To keep the players in the game you need to keep them interested
in playing. And there are quite a wide spectrum one need to cover
to keep all satiesfied and keep playing. So let's see what kind
of players we have and what I think that needs to be implemented.
Roleplayers.
There are quite many % of the playerbase that are roleplayers. There
are many options for them to roleplay in the game, there are free
emotes and other stuff. What they lack is more players to interact
with.
Griefers.
There isn't a game without them. There will always be griefers on
a game, fucking up for others, backstabbing, spreading rumors, well
you know what kind of players I mean. MARK that I said what kind of
people. What do we need for these ? What do they lack ? Do we want
these type of players in the game ? In my eyes NO!
Powerplayers
There are quite a lot of powerplayers active in Genesis atm. They
grind and kill big monsters to grow and gain titles.
Their carrot is to grow and gain titles. Feeling big etc etc.
In my eyes they are the majority of the playerbase. Just look at the
names below.
The lack of grinding areas are HUGE. When players like Me, Seren,
Fade, Jenya, Bromen, Freya, Barak, Budwise, Chanele, Logg, Irk, Ahith
Daniel, Celephias, Fluffy, Kas, Rhynox, Hektor, Nikiel, Hades, Zingil,
Pasha, Laurel, Galen, Balhut and Krewl plays and tries to grind on
Terel Trolls, Mithas, Qualinesti Elves, Icewall and Faerun the mobs
are not enough. TTs and Mithas cannot even keep just me and Seren
provided with mobs due to slow respawn on Mithas and competition from
others that also wanna grind. Hmm looks like I just mentioned over half
of the playerbase. I think they will agree with me. I guess I have missed
some of the powerplayers as well. All that agrees with me please post
constructive notes regarding that we need more grinding areas.
So what is needed?
Increase the TT's to 4 times bigger, boost the Trollshaw trolls to
TT size? Increase Qualinesti camp to 5*5 with extention rooms so it
will be around 40 rooms, more rooms in Icewall as well. Increase the
Faerun with another area like the one in the SE part with mobs sized
like the TT's or Qualinesti Elves. Increase the Mithas troll camp to
5 camps and increase the spawn rate of the trolls.
There are players that span over all the categories of players.
New levels?
I think we need more levels, new mortal levels.
Either add some mortal levels or stretch out the current ones. Why
are there 18 levels of each stat and just 16 mortal titles ? Increase
the mortal titles to 18 as well. I think we need to add some more so
the myths also have some more to aim for. Though I think Legend and
Myth shall be the 2 last titles. I know some people will disagree with
me here that we need more titles but what "carrot" shall the myth's
and powerplayers/grinders have ?
There are people complaining the gap between the players on the top
and them are to big. They feel they are not "allowed" to tag along
with the myths cause they feel/myth thinks they cannot contribute
with anything. Understandable. Therefor there are more ideas I wanna
discuss here.
Cloning abilities? Don't remember whos idea this was or where
I read it.
To get "more" players in the game and increase the playerbase I have
to agree with an old idea that has been up for discussion before.
To get players that are stuck in guilds, who has a bad "reputation",
who are bored to play their main etc etc. And then if they are gonna
create a second and re-do all the quests, and running around trying
to get the legends/myths to help with certain quests, well people think
it is to much work to do it and therefor they stop playing instead.
Look at Draugor, I have been trying to get him to come back and I will
help him with combat exp etc. But he goes into RAGE when I mention
quests. He don't have the urge to do them again. He refuses. Doesn't
matter that people have quest solutions, they still don't have the
urge to do them. It's not just Draugor. Do a poll and see how many
that would wanna redo all the quests.
It could if you could clone your quest exp. ONE main character, ONE clone.
You need to register your clone with the second command during the
creation progress to get what quest-bits you gonna have, that will
generate the total quest-experience. Then flag/tag it as a cloned
character and your MAIN character. A cloned character CANNOT be cloned
into another. Of course you can keep doing quests with your main and
clone if you want to.
Once you have created the character, name, appearance, etc etc you get
a CLONE option, where you have to add the main characters name and then
you have to type in the password to verify it.
No Brute? Seren's idea.
To get people to grow faster in the beginning feeling that something
is really happening with their character. So they feel it wont take
to long to grow. We have discussed that you could be "brute-free"
until you hit TITAN level. So no brute till Titan, so you would prolly
grow fast to Titan size. Then the normal brute level will kick in,
aka QExp Vs CombatExp, and you have to solve the quests or you can do
it it hard way GRIND ALL THE WAY until you hit the brute cap. Then it
doesn't matter what Qexp you have.
Once you are Titan you will manage many of the quests that requires
combat to succeed, for example Deep Dragon Skin, Tablet, with some
help of course. There are other quests out there that needs size as well.
Allowing Igor mud players to come back?
From what I have heard those who stole Genesis mudcode many years ago
aren't allowed to have their characters restored. Why ? There are
cheaters out there that was allowed to have their characters restored.
Igor-mud is to my knowledge closed, the guilds has been recoded since
the theft of the mud, what use of the code do they have? Wouldn't it
be better to get 10 players more to play Genesis again then to refuse
them to come back ??
I hope now that we can discuss this without starting to throw shit and
such. Please use constructive comments if you have some comments.
In my point of view some of these matters are quite important for the
future of the game. I am just trying to contribute to the game, this
is one of my ways to do it.
* Do we wanna lose the playerbase due to not enough grinding areas ?
* Perhaps the cloning idea is a way to increase the playerbase?
* Can we gain 5-10 more players that are refused to come back if we let them?
Gorboth I assume you will split this note, please go ahead. I just
want to get a real discussion going. A serious one.
Uther's player.