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Re: Promotion, playerbase, grind areas, cloning and restorat

Posted: 15 Jun 2011 00:48
by Strider
Uther wrote: To keep the players in the game you need to keep them interested
in playing. And there are quite a wide spectrum one need to cover
to keep all satiesfied and keep playing. So let's see what kind
of players we have and what I think that needs to be implemented.
This article describes four types of MUD players, namely achievers, explorers, socialisers and killers, and their population effects.

Re: Promotion, playerbase, grind areas, cloning and restorat

Posted: 15 Jun 2011 01:01
by Booger
Tarax: Would make them smaller, yes, but with that low brute level, they'd get to veteran/expert in just about no time.

Strider: WONDERFUL link! I felt very pinpointed there.

Re: Promotion, playerbase, grind areas, cloning and restorat

Posted: 15 Jun 2011 15:40
by Chanele
I dont get all the whine about doing quests again. I would rather choose to have all my combat xp transfered to a new character, that's the part that is the real pain.

Re: Promotion, playerbase, grind areas, cloning and restorat

Posted: 15 Jun 2011 17:02
by Zar
Strider: thanks for article link. Good one.
You start thinking about what kind I am... definitely not killer. - seems like I am achiever.

Re: Promotion, playerbase, grind areas, cloning and restorat

Posted: 15 Jun 2011 17:03
by Tarax the Terrible
Booger wrote:Tarax: Would make them smaller, yes, but with that low brute level, they'd get to veteran/expert in just about no time.

Strider: WONDERFUL link! I felt very pinpointed there.
You haven't seen that before? heheh Been doing the rounds for years.
And Yes Booger is a hardcore explorer. Everyone else knew that already.
The stereotypical explorer statement sounds exactly the same as many of your experiments on the (ab)use thread.

Re: Promotion, playerbase, grind areas, cloning and restorat

Posted: 18 Jun 2011 09:18
by Laurel
The only effect that killers have on other killers is in reducing the number of potential victims available. This, in theory, should keep the number of killers down, however in practice killers will simply attack less attractive victims instead. It takes a very drastic reduction in the number of players before established killers will decide to stop playing a MUD and move elsewhere, by which time it is usually too late to save the MUD concerned.
good reading by the way