Weapons and Weapon Skills

Discuss ideas for how to make the game better. Wizards, take note!
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
User avatar
Alorrana
Myth
Posts: 1016
Joined: 04 Mar 2010 11:23
Location: Mordor. passing gass.

Weapons and Weapon Skills

Post by Alorrana » 24 Jun 2011 13:13

Hi all.. I was thinking... (yeah i know i shouldnt, but anyways...)

what if all the guilds on genesis could train their weapon skill to sup jur only(level 50)... But ! Then they would have more weapon skills to choose from..

Say every guild besites casters and lays ofc, had :

sword to......sup jur.
knife to.......sup jur.
axe to.........sup jur.
polearm to...sup jur.
club to........sup jur.

The five prime skills only to sup jur.

Then you would grab a sword, and then when using it, your weapon skill, in this case the sword skill would slowly raise untill you reach sup guru (level 100)

from level 50(sup jur) it would take 60 kills to level 60.

Then from level 60 to 70 it would it would take 70 kills.
from level 70 to 80 it would take 80 kills.

and so far untill you reached sup guru. and then you would be set to rock and roll for good.. ?

Ofc the Imbuements would be used a bit more in this case even the faint ones, and it will give all a good chance to try out some different things. + spreading the loot a bit more.
And guilds that rely on specials with a sword/club/axe.. what ever, would ofcourse needed some work.

Anyways just a crazy thought..
I’m not a complete idiot. Some pieces are missing.

Davvol
Veteran
Posts: 207
Joined: 21 Jun 2010 15:47

Re: Weapons and Weapon Skills

Post by Davvol » 24 Jun 2011 20:43

nope. that will turn Genesis to kinda "class based" MUD. Best thing in Gen is skill-guild base

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/