This has actually bothered me for some time...zar wrote:I was great adventurer when I killed him. There were no warning when I did it.Laurel wrote:seems like a fair enough punishment to me - for killing a questmaster for lowbies ...zar wrote:You have life-time ban for killing questmaster in Pelargir from his room and dock quest. I requested to lift it couple of times without response. I think it is over 11 years already.
When I first got here, I killed Gnimpsh a number of times (great xp, since he has no weapon and no skills). I also killed the dwarven king hundreds of times for his crown (160 after I started counting). None of them are quest masters but both are essential for their quests.
Nikolon & Gastol too... no punishment.
I found out that Hildifons will be angry with you for a month if you attack him, refusing to restore/sell you any museum certificate (as long as you keep it things are ok - just don't lose it).
Get caught spying on the mercs and you will be in bad standing there for about a week, and then you're forgiven.
Seems you can even be a "sworn enemy" to a guild and be forgiven, if you're honest about it, and switch between "evil" and "good" guilds.
But some things are never forgotten and never forgiven. Some actions are irreversable.
* Don't kill or attack <npc> or you will forever suffer <penalty>.
* Don't leave <guild> more than <nr> times or you will never be allowed in again.
* Don't solve <quest> by doing <this> or you will get less/no quest-xp.
* Don't do <this> with quest item <item> or it will be lost forever.
* Don't leave Tutori Isle before solving all quests or you can never solve them (I don't like this one either, but at least the warnings are very clear).
I expect to get caught in most of these problems sooner or later... and report each and every one of them. I don't mind getting killed or being put in bad standing, but to be locked away from parts of the game forever... that's a pretty long time.
Is there really any crime so bad that you need to be punished for it for more than... a year?
I'm biased, of course, being nosey and wanting to try everything. From a role-playing perspective, there might be reasons to be unforgiving. But then it should be very clear that what you are about to do might be _very_ bad for you, right?
I put this in the suggestion box for two reasons:
1. I suggest total amnesty for anything after a year's passing. No penalty should last longer than this. Ie, after a year of doing nothing to further upset the powers, you are forgiven.
2. I've been planning to write a document, listing all dont's, to warn all new players of things they might regret for the rest of their lives. But my area of knowledge is quite limited, so I was thinking maybe someone else would be interested in this task, until I'm done exploring the world (in fifty years or so, give or take a couple of decades)?
Edit: Link to the top quote