Re: Death Of A Thread: PK'd By Drifters
Posted: 15 Nov 2012 04:46
I'm listening. Do you have a suggestion to supplement this assertion?strider wrote:I don't know that the entire game actually has to be be solved in order to address death...
Perhaps the main thing that keeps killing this topic, is that death is actually fluff and it covers a very large swath.
We're talking about a totally different type of dynamics when we're talking about scoring character vs. character contests, than when we're discussing behavior modification and intra-player conflict resolution; both of which are totally different from the importance of balancing risk vs. reward in normal environmental activity. In our cosmology, these all should include the possibility of dying and that should have consequences, but as they are wildly differing game concepts, I think it's silly to shoehorn them all into the same dynamics.
G.