Player made quests
Posted: 21 Sep 2013 12:35
I'm not crazy hear me out here.
one big issue with genesis is lack of wizards, new content, training
one trend with modern free to play mmo is been player made quest arcs
which are good for rp and variety
what they do is make kind of a form where people pick from pre-made maps, NPCs, objectives, quest objects
and fill out a flowchart. they can name and describe their items or go with the generic.
these quests would automatically generated rewards based on complexity.
people can rate them and give them tips
the hard part would be coding the automated quest generator that would prompt people.
and balancing the quests that pop out of it,
the danger is abuse people making farms and very easy quests or vulgar quests.
the benefit is you give people the ability to kind of do wizardly things without the ability to damage anything.
inspiring people who may be very talented with authoring but bad at coding to help the game out.
and it might give the game a plentiful source of quest exp. (or at least lower the brute)
and wizards can approach people who make exceptionally good quests for wizhood,
even add the quests to the game proper.
or use the system to test out wiz hopeful's authoring skills.
Obviously this is not an easy concept and I don't think i have ever seen it done on a mud.
probably for good reason. but it may be something to think on for long term.
one big issue with genesis is lack of wizards, new content, training
one trend with modern free to play mmo is been player made quest arcs
which are good for rp and variety
what they do is make kind of a form where people pick from pre-made maps, NPCs, objectives, quest objects
and fill out a flowchart. they can name and describe their items or go with the generic.
these quests would automatically generated rewards based on complexity.
people can rate them and give them tips
the hard part would be coding the automated quest generator that would prompt people.
and balancing the quests that pop out of it,
the danger is abuse people making farms and very easy quests or vulgar quests.
the benefit is you give people the ability to kind of do wizardly things without the ability to damage anything.
inspiring people who may be very talented with authoring but bad at coding to help the game out.
and it might give the game a plentiful source of quest exp. (or at least lower the brute)
and wizards can approach people who make exceptionally good quests for wizhood,
even add the quests to the game proper.
or use the system to test out wiz hopeful's authoring skills.
Obviously this is not an easy concept and I don't think i have ever seen it done on a mud.
probably for good reason. but it may be something to think on for long term.