Mersereau wrote:I have to admit I find it really amusing how those who never grew their character's size want to chop down those who did.
You know, that's one of the reasons I'm asking those questions in the first place. I do have the ability to create a mortal character of any size I want but I'll never experience actually "growing" such char from the beginning to the end (I'll admit it, I'd never even try to do that, if I ever made it it'd probably be by accident).
It's not like everyone is desperate to chop down the legs from under the myths, but we must face the reality that's been stated over and over again: character growth has gone out of control and we need some means to contain it. The entire argument over several threads on this forums now simply boils down to how can we even out the playing field without hurting anyone (too much).
Some concepts we've had so far:
1. Hard cap - severly hurts the high end of the curve and that's basically it.
2. Death penalty - again, big people have much more to lose, hence they're not enthusiastic about it.
3. Some weird cap/recovery systems that get people confused.
The only thing that my proposal changes is the power level at the very end of the curve. It doesn't take anything away (in a sense) from anyone, it doesn't give benefits to anyone etc. Yes, it is a nerf, but I don't think it's all that bad. It all really depends on how high we set the point of diminishing returns. My original thought was immortal stats (which, I think, are quite high). Anything past that would be subject to diminishing returns.
Time is precious. Waste it wisely.