Kas wrote:I think the gap from wanderer to champ/legend is smaller than champ to the supermyths.
Two champs besting a supermyth seems pretty powerful, the increase in percent is probably pretty steep, the difference in size, effort and xp may be wast. I would rather see two babymyths getting a shot at the supermyth as more realistic than for example two champions (let's imagine all of them are gladiators, same stat distributions and gear).
I think such a system should give a percentbased aid for every man you have more vs the opponent group, and the aid scales ofcourse to your relative size like specials and attacks do now.
If you have 1 more than the opponents group, your team gets 5% more "combat efficiency(5% more damage, 5% whatever)". It could scale logaritmically or linear, up to a certain point (let's say 6 people, just to illustrate a cap).
If everyone in your team attacks me and all gain a 5% more combat efficiency/damage, over time it may be quite a powerful boost. Surely, you may not kill Fluffy with it (but add more people), but it still helps.
Hm, are you actually saying two small myths wont beat a supermyth even as it is today? Without bonuses? I would think two newly born myths, both gladiators, would beat Fluffy the gladiator? (with the same eq, etc). Even without any added 2 vs 1 bonus? Or am I wrong? I know Fluffy is huge, but is he THAT huge? Maybe I dont truly understand the size of a supermyth... but if you're right, even more reason for team bonuses.
Anyway, I am not great with numbers and dont really know enough about the fighting system to decide what are optimal numbers. All I am suggesting is a team boost when fighting bigger players. Someone else will have to work out the mathematical details I fear.
I think however in general, with our current playerbase, it needs to be done so you dont have to be more than two. Because how often would you see a team of more than two people go out to hunt someone for PVP with today's player numbers. I agree, it shouldn't be too powerful, but it can't be too weak either, since then it wouldn't help much. Currently almost every active player, with some exceptions, are generally at or above hero size. And I think the game would benefit greatly if everyone in that size range could actually fight on the same battlefield. So yeah, I think any two people in that size range teaming up, should be able to at least compete against any other, one, person in the same size range.
And I think doing it with team bonuses is the best way to do it, without making some sort of nerf. And a nerf is something I think is not realistic to expect.