Ergo wrote:I do not see the point of it.
The current game mechanics forces me to look for quests and to solve them, but what if I am a brute force type of person? who dislikes riddles/puzzles? who would just like to hack&slash through the game contest? I would rather hunt enemies (npc) than wasting my time to solve puzzles (as I do not sit for 8 hrs in front of PC - I am able to play 1-2 hrs daily, at most). Secondly - most of the game quests are un-doable without an external help (for example how do one knows that she needs to squeeze through a certain window and to pick a certain fruit from a given branch).
The current brute system hinders a character development of above described people.
I understand this, but what about those who like quests and dislike grinding? We have two options really, either cater to one type of player, or both. Currently both types of players can play Genesis, you do not need to solve all quests, but you do need to solve some if you want to make good progress when you fight. However just solving quests wont get you too far either, so currently grinders mor or less have to quest, and questers more or less have to grind. You can't do only one of the two, you gotta combine both, no matter what type of player you are.
Just removing the brute system would also remove the use to do quests, so if we just removed brute, we might as well remove 300+ quests from the game too, since it would be useless to quest, as a few minutes of killing would give more XP. So we'd make grinders happy, but questers will be very unhappy. Especially since quests in Genesis are hard, if they're not even rewarding, they're pretty useless. We are however looking to make quests less hard, both by improving syntaxes, and by trying to provide out of the game guides. Ragni and others have done excellent work there with the Quest Orbs Online site, but there is still work to be done.
Anyway, we have discussed this many times, and the solution I see, and many others too, is to remove the different kinds of XP, and just have "XP". In order to make quests useful we would however need to upgrade the rewards for all quests, so questing is also a useful way of progressing, just as grinding. So a player could decide to only grind, or only quest, or combine both, and all ways would lead to the player reaching a respectable size, doing what the player enjoys.
I think there is little resistance to this idea, and I think it's absolutely doable, the main issue here is the amount of quests, and the work needed. Simply put, someone has to do it. And I dont think it's a good idea to remove brute _before_ that work is done as I definitely think questing should be one way of making progress even in the future. For those who like that.