The Numpad.

Discuss ideas for how to make the game better. Wizards, take note!
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Post Reply
Drip
Wanderer
Posts: 57
Joined: 31 Jan 2015 06:28
Location: Canada

The Numpad.

Post by Drip » 18 Mar 2015 21:46

The Numpad. I just discovered this today after using "n, s, e, w, ne, etc." to move around from the beginning of time. 8 is north, 7 is north west, 2 is south, and so on.
I was thinking about a easier way to move from rooms, and was planning to add aliases to the numpad for directions, then WHOA they are already there?!

Tell everyone that there is another way to move......
(if you don't understand what I've written, assume I have bad wording)

Icarus
Veteran
Posts: 244
Joined: 04 Dec 2012 20:54

Re: The Numpad.

Post by Icarus » 18 Mar 2015 22:29

Drip wrote:The Numpad. I just discovered this today after using "n, s, e, w, ne, etc." to move around from the beginning of time. 8 is north, 7 is north west, 2 is south, and so on.
I was thinking about a easier way to move from rooms, and was planning to add aliases to the numpad for directions, then WHOA they are already there?!

Tell everyone that there is another way to move......
I _think_ that this information was neglected to be added by the oversight committee basically because they've used clients before. Since I used the old "telnet" protocols to play, I've never used a client that didn't use the numpad for this, but yes, might be added in the "basic information" package, for those true newbies ;)
Flee you fools!

Drip
Wanderer
Posts: 57
Joined: 31 Jan 2015 06:28
Location: Canada

Re: The Numpad.

Post by Drip » 19 Mar 2015 00:06

5 = look
- = up
+ = down
yea...
Last edited by Drip on 19 Mar 2015 20:09, edited 1 time in total.
(if you don't understand what I've written, assume I have bad wording)

User avatar
cotillion
Site Admin
Posts: 350
Joined: 04 Mar 2010 01:14

Re: The Numpad.

Post by cotillion » 19 Mar 2015 19:19

We've been a bit unsure on how to best provide this information.
In the future the plan is that players should be able to change keybindings.

Then this default ones would be shown there.
I'll see about adding some sort of new user help.

Mortis

Re: The Numpad.

Post by Mortis » 20 Mar 2015 04:54

I would use the webclient if I could change keybindings. I like 5 and 0 for other things.

Drazson
Titan
Posts: 499
Joined: 24 Jan 2016 21:27

Re: The Numpad.

Post by Drazson » 13 Nov 2016 04:03

Quick question. These sometimes work, sometimes don't. Any idea why that would happen?

User avatar
Ody
Hero
Posts: 396
Joined: 18 Apr 2015 03:28
Location: Vingaard Keep

Re: The Numpad.

Post by Ody » 13 Nov 2016 04:39

Drazson wrote:Quick question. These sometimes work, sometimes don't. Any idea why that would happen?
Your number lock key.

Kwevin
Veteran
Posts: 207
Joined: 21 Mar 2016 09:17

Re: The Numpad.

Post by Kwevin » 04 Apr 2017 16:23

Must num lock be on, or...?
Alea iacta est. Serius regredi est.

User avatar
Melarec
Rising Hero
Posts: 318
Joined: 29 Feb 2016 19:51
Location: Everywhere
Contact:

Re: The Numpad.

Post by Melarec » 04 Apr 2017 20:34

Yes

Post Reply
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/