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Alignment

Posted: 21 Jun 2016 09:36
by Alisa
As an addition to the current system, where your alignment is affected by kills.

You get alignment adjustment for attacking a mob.
This "degrades" over a period of time, as the rumors of you doing good/evil die out.
Maybe a small percentage becomes permanent.

Re: Alignment

Posted: 21 Jun 2016 09:47
by Avatar
Alisa wrote:As an addition to the current system, where your alignment is affected by kills.

You get alignment adjustment for attacking a mob.
This "degrades" over a period of time, as the rumors of you doing good/evil die out.
Maybe a small percentage becomes permanent.
I disagree, as ones evil/good deeds defines you, as an individual. A solamnic knight will not be seen as less good, if he does not do good deeds every day.

Nor will an orc be seen as less evil, if it doesn't kill anything for a day or two. The only thing that changes ones perception of another, is through deeds, thus alignment should only be affected by deeds.

Re: Alignment

Posted: 21 Jun 2016 09:53
by Draugor
Alisa wrote:As an addition to the current system, where your alignment is affected by kills.

You get alignment adjustment for attacking a mob.
This "degrades" over a period of time, as the rumors of you doing good/evil die out.
Maybe a small percentage becomes permanent.
Tbh, just attacking a mob should be an aligndump

Re: Alignment

Posted: 21 Jun 2016 09:55
by Alisa
Avatar wrote:
Alisa wrote: The only thing that changes ones perception of another, is through deeds, thus alignment should only be affected by deeds.
We do agree on that, but there is quite an argument in the fact that attacking someone isnt seen as an alignment changing deed, while killing them is.

The most used argument is about knight/ranger specials being used against good, which this adjustment would affect.

Of course, anyone with an alignment bias could misuse the base idea, by running around attacking all mobs in an area, and then leaving. It is a base idea only.
The time for "decay" of alignment because of attacks is to prevent total misuse, hopefully.

Re: Alignment

Posted: 21 Jun 2016 10:28
by Melarec
Perhaps, in stead of altering the Alignment system, institute a "Fame" system where a character gains Fame (or infamy) from the deeds they do. This can wear down in time from "Extremely Famous" to "Who are you, again?"

Perhaps some permanent "Fame" points as well? Like doing some quest for the governor of a city could add permanent Fame? Genocide could add permanent Infamy?

There would have to be some sort of RP benefit to it as well.. Perhaps Good aligned mistrust or even attack Infamous characters whereas Evil aligned will attack Famous characters? Fame/Infamy affects shop prices in certain shops?
So many new avenues of thought..

Sorry to slightly hijack the thread.. Just thought it was a neat idea..

Re: Alignment

Posted: 21 Jun 2016 10:39
by Avatar
Thing is, making such changes, requires a wizard to code it.

We have a lot of other areas that need a lot of love, and, as far as I am concerned, they are far more important than tweaking the alignment system, or adding a fame system.

Re: Alignment

Posted: 21 Jun 2016 11:34
by Draugor
So... we're going to promote idling? Or?

Re: Alignment

Posted: 21 Jun 2016 11:44
by Avatar
Draugor wrote:So... we're going to promote idling? Or?
Actually the idea Alisa is talking about would 'punish' idling, as your alignment would slowly move towards neutral, seeing as you're not killing/attacking anything while doing so.

Re: Alignment

Posted: 21 Jun 2016 12:34
by Alisa
Avatar wrote:Actually the idea Alisa is talking about would 'punish' idling, as your alignment would slowly move towards neutral, seeing as you're not killing/attacking anything while doing so.
The idea was, that the alignment gained/lost from attacking slowly deterioated, and only that :-)


The alignment from killing would be permanent as now!

Re: Alignment

Posted: 21 Jun 2016 14:55
by Ody
Alisa wrote:
Avatar wrote:Actually the idea Alisa is talking about would 'punish' idling, as your alignment would slowly move towards neutral, seeing as you're not killing/attacking anything while doing so.
The idea was, that the alignment gained/lost from attacking slowly deteriorates, and only that :-)


The alignment from killing would be permanent as now!
The idea is that just attacking something good or evil changes your align? I like that idea.