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Twohanded combat 
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Joined: 11 Mar 2016 02:04
Posts: 55

The question of two handed combat being using two weapons or a two handed weapon is asked like daily almost.

Why not change the name of the skill to "dual wielding"?

20 Feb 2017 01:32
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Joined: 22 Sep 2014 13:15
Posts: 491
I'd be in favour of that!

20 Feb 2017 07:23
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Joined: 04 Mar 2010 04:36
Posts: 2759
That's a good idea. That question has been asked since the dawn of time.

20 Feb 2017 11:20

Joined: 06 Mar 2012 00:14
Posts: 1754
I second this, we'd stop having people ask all the time and it makes ALOT more sense

20 Feb 2017 18:34
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Joined: 10 Mar 2010 05:52
Posts: 451
Location: Denmark
Oh, wow my post was deleted.


All I did was comment on the fact that it has yet to be coded despite people having asked for it since dawn of time and it might be because no one wizzed and coded it themselves.

That needs deleting?

You kidding me?

Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!

20 Feb 2017 21:02
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Joined: 04 Mar 2010 04:36
Posts: 2759
Avatar: I dont know if anyone has ever suggested it to a wizard? I just remember being confused about it when I started playing myself, and I've heard people ask the question on the newbie line too. "Since the dawn of time" is just an expression. Not like I got statistics on that. No idea if those few people who could do the change has ever thought about it. This one is actually not really a thing you can "wiz and fix yourself".

Why your post was deleted? No idea, maybe our Thread-o-bot detected something that was off topic, sounded very negative, or something that was not very constructive and just a complaint? As you know we moved towards heavier moderation a while ago to save the forum. It has it's pros and cons too. Better err on the side of caution though?

21 Feb 2017 01:09

Joined: 11 Mar 2016 02:04
Posts: 55
I´m not sure how the programming is in genesis, but in most other programming languages it should just be a string variable with a getter for the name of the skill? At least in my perfect world :)

If it is as easy as I presume, it should be 2 minutes of work, even if it is abstracted, for those who know the code somewhat well.

18 Mar 2017 21:55
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