Better Experience System
Posted: 23 May 2017 07:41
So. Everyone complains about Brutality.
I say we do away with it!
"You can't do that! No one would do quests!"
Ah, you have a point there.
The system would have to be reworked accordingly.
With brutality gone, the character earns a flat rate of experience.
When the character does a quest, the quest is worth a ton, say three times normal, of experience.
A slight variation could take mortal level into consideration.
A mob deemed to be more powerful than the character would give extra experience.
A mob deemed less powerful than the character would give less experience.
A mob deemed to be about as powerful as the character would give an unaltered amount of experience.
Similarly, a quest deemed too easy for the character's mortal level would give a bit less than normal, while a quest deemed very hard for the character's mortal level would give quite a lot of extra experience.
There you have it. No annoying Brutality and an incentive to do quests.
(Yes, I realize I posted a similar topic. I present both as viable suggestions.)
I say we do away with it!
"You can't do that! No one would do quests!"
Ah, you have a point there.
The system would have to be reworked accordingly.
With brutality gone, the character earns a flat rate of experience.
When the character does a quest, the quest is worth a ton, say three times normal, of experience.
A slight variation could take mortal level into consideration.
A mob deemed to be more powerful than the character would give extra experience.
A mob deemed less powerful than the character would give less experience.
A mob deemed to be about as powerful as the character would give an unaltered amount of experience.
Similarly, a quest deemed too easy for the character's mortal level would give a bit less than normal, while a quest deemed very hard for the character's mortal level would give quite a lot of extra experience.
There you have it. No annoying Brutality and an incentive to do quests.
(Yes, I realize I posted a similar topic. I present both as viable suggestions.)