Location Sense Made Useful

Discuss ideas for how to make the game better. Wizards, take note!
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Kwevin
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Location Sense Made Useful

Post by Kwevin » 06 Jun 2017 18:37

So, this nugget popped up on Discord, and since I don't think many wizzes are on Discord, I'm posting it here.
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Tarax the Terrible
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Re: Location Sense Made Useful

Post by Tarax the Terrible » 06 Jun 2017 19:14

It is currently used in a tiny portion of the mud, like hard to navigate through forests.
So you try to move ne, but without enough location sense you end up going in circles.

Qualinost forrest near newports definitely.
The forrest near Rivendell I think.
Maybe Fangorn near Edoras.

Are a few examples

If it was going to be more meaningful are you talking about when it has maxed adventurer guild levels?

Or when one of your guilds randomly offered higher levels.
Like some racial guilds get sup journeyman.

Or if you are some crazy merc with sup guru through adaptability.

I would be more in favour of higher levels being like you can also tell when others are near you. So you can check adjacent rooms for mobs and players without entering.
http://genesisquests.pbworks.com/
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Kwevin
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Posts: 207
Joined: 21 Mar 2016 09:17

Re: Location Sense Made Useful

Post by Kwevin » 06 Jun 2017 20:49

That sounds cool, but maybe not for this skill. I believe Melarec meant that many people get lost while exploring, and if you have this skill higher, you could know where certain cities are. Would give an incentive to invest.
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