Would it be possible for the game to tell you what magic is in the air when spells are cast and you are the target. Or in the vicinity.
Eg.
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Gilbert points at you and says burn, you are consumed by holy fire.
Your senses prickle as you detect fire magicks being employed against you!
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Gilbert curses the foul zombie, a patch of searing light opens up on the ground beneath its feet!
You feel the curious sensation particular to being in close proximity to life magicks!
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The black dragon rears back its head and takes a deep breath.
You are harmed by the dragons breath.
The bitter tastes of acid magicks catch in the back of your throat!
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The gems on your torque burn with a sudden heat.
You feel a rushing breeze typical of air magicks at work!
When it comes to guilds I don't think its a big secret being revealed.
They are revealing more by using the spell in front of you.
Be it trusting you or trying to nuke you.
It could be a good idea for a permanent quest reward.
As the idea is a little similar to draconian names quest, after you complete it you see the world a little differently.