Thieves and stealing

Discuss ideas for how to make the game better. Wizards, take note!
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Melarec
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Re: Thieves and stealing

Post by Melarec » 17 Jun 2017 20:28

This is neat.
I'd been thinking about a similar suggestion, but this seems to have beaten me to the punch..

Perhaps it's still applicable.

I was going to suggest that, when purchasing a room at an inn, the next time that person logs in, they are in a private, instanced room that no one else can enter.
That way, they have time to get their stuff and leave.
They would also (possibly) be able to save a bit more gear than usual. Like, things that have run out of saves will still glow..
When they leave, the instance would be deleted and any items left in it would be deleted as well.

It's a good idea, I think..

Thalric
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Re: Thieves and stealing

Post by Thalric » 17 Jun 2017 20:44

The first part I understand and see the reason in.

But why the "I paid for a safe room, therefore I am able to save items that doesn't save"?
That is just another approach at the "I bought a locker to save my stuff in".

Emmiline Calaith
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Re: Thieves and stealing

Post by Emmiline Calaith » 19 Jun 2017 00:29

Cherek wrote:Gorboth has fixed the Sparkle church so you're now both safe from attacks and theft.
Yay! Thank you so much!
There are three types of people: those who can count, and those who can't.

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gold bezie
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Re: Thieves and stealing

Post by gold bezie » 19 Jun 2017 01:35

thank you Gorboth
Darkness cannot drive out darkness: only light can do that.

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gold bezie
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Re: Thieves and stealing

Post by gold bezie » 19 Jun 2017 01:35

thank you Gorboth
Darkness cannot drive out darkness: only light can do that.

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Luma
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Re: Thieves and stealing

Post by Luma » 19 Jul 2017 23:27

Cherek wrote:Gorboth has fixed the Sparkle church so you're now both safe from attacks and theft.
Thank you!
*does a little happy dance*

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