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Re: Thieves and stealing

Posted: 17 Jun 2017 20:28
by Melarec
This is neat.
I'd been thinking about a similar suggestion, but this seems to have beaten me to the punch..

Perhaps it's still applicable.

I was going to suggest that, when purchasing a room at an inn, the next time that person logs in, they are in a private, instanced room that no one else can enter.
That way, they have time to get their stuff and leave.
They would also (possibly) be able to save a bit more gear than usual. Like, things that have run out of saves will still glow..
When they leave, the instance would be deleted and any items left in it would be deleted as well.

It's a good idea, I think..

Re: Thieves and stealing

Posted: 17 Jun 2017 20:44
by Thalric
The first part I understand and see the reason in.

But why the "I paid for a safe room, therefore I am able to save items that doesn't save"?
That is just another approach at the "I bought a locker to save my stuff in".

Re: Thieves and stealing

Posted: 19 Jun 2017 00:29
by Emmiline Calaith
Cherek wrote:Gorboth has fixed the Sparkle church so you're now both safe from attacks and theft.
Yay! Thank you so much!

Re: Thieves and stealing

Posted: 19 Jun 2017 01:35
by gold bezie
thank you Gorboth

Re: Thieves and stealing

Posted: 19 Jun 2017 01:35
by gold bezie
thank you Gorboth

Re: Thieves and stealing

Posted: 19 Jul 2017 23:27
by Luma
Cherek wrote:Gorboth has fixed the Sparkle church so you're now both safe from attacks and theft.
Thank you!
*does a little happy dance*