Rebalanced Grinders, list and ideas for more.
Posted: 26 Jun 2017 21:26
What Grinders have been tweaked?
Help out with some knowledge peeps.
Mini guide type info appreciated.
Here are a few I noticed. Kudos to the wizzies behind this. Dunno who? But breathing new life into things is great to see.
1) Sybarus Dark elves top lvl of Sybarus Caves Close to pool to Terel
These have been changed from pretty small last time I recall to BIG Dark elves, plenty myth sized. A new myth npc Maiva with a quest and now holds obsidian silver tipped spear where a puny elf held it before.
These guys have high stats across the board int wis etc, mmmmmm yum
They have a special atk but it does very little dmg.
They aren't aggressive and don't assist each other.
2)The infamous sybarus ogres. I remember these before as quirky and mainly annoying cus they always ran away.
Well they have had a HUGE buff, like there are lots of ones that are yeti sized and u will need epicish dis to attack!
Big numbers, very aggressive, unique combat tactics. Dont think they run away now?
Really cool grinder, and u should/could be getting bonus exp cus it is one of the most challenging to manage.
3)Drakmere, minor changes on the surface that Gilbert plus team of knights no longer come and atk u for killing the guards, he is now always in residence in the same spot. Qualifies as a rebalance since him arriving and then running away was an annoyance before. But think when this change was made the exp for the guards was adjusted upwards.
Help out with some knowledge peeps.
Mini guide type info appreciated.
Here are a few I noticed. Kudos to the wizzies behind this. Dunno who? But breathing new life into things is great to see.
1) Sybarus Dark elves top lvl of Sybarus Caves Close to pool to Terel
These have been changed from pretty small last time I recall to BIG Dark elves, plenty myth sized. A new myth npc Maiva with a quest and now holds obsidian silver tipped spear where a puny elf held it before.
These guys have high stats across the board int wis etc, mmmmmm yum
They have a special atk but it does very little dmg.
They aren't aggressive and don't assist each other.
2)The infamous sybarus ogres. I remember these before as quirky and mainly annoying cus they always ran away.
Well they have had a HUGE buff, like there are lots of ones that are yeti sized and u will need epicish dis to attack!
Big numbers, very aggressive, unique combat tactics. Dont think they run away now?
Really cool grinder, and u should/could be getting bonus exp cus it is one of the most challenging to manage.
3)Drakmere, minor changes on the surface that Gilbert plus team of knights no longer come and atk u for killing the guards, he is now always in residence in the same spot. Qualifies as a rebalance since him arriving and then running away was an annoyance before. But think when this change was made the exp for the guards was adjusted upwards.