non-evil Dunedain guild please!
Posted: 29 Nov 2017 05:01
So when I joined I was sure I wanted to be human.
There was, ignoring the krynn guilds, Travellers, that are kinda meh, seemly have no lore, and no interesting RP tied to them, Thanar, that are rather cool, but evil only, Khalakhor, that is rather interesting, but I didn't wanted to RP celt (because I don't understand celtic culture, too far different from my native culture), and Dunedain.
So I decided to go dunedain route, hoping that I would RP some cool Gondorian/Arnorian dude.
So, first Dunedain I met was Diri, that is Priestess of Thakisis. She helped me quite a bit, and let me join the guild... still, she was evil.
Second Dunedain I met, was Faery, that was mass murdering good elves.
pattern like that went on for a while.
While trying to choose a house, the library was messy, and seemly mostly evil...
I joined Belecthor, and took it over.
So to help people join, I decided to write a book about all houses, so I did some intense research, talked to the active other dunedain and so on...
So the current list of Dunedain houses:
Agarwaen: belongs to MM
Amandil: has tons of good players inside, many I see names in other houses books... I was told they accept good aligned players with no other guild to go to.
Aranarth: requeriments same as Thanar (need to be human supremacist and evil)
Belecthor: before I took over belonged to MM
Beor: leader is Chade
Borlad: seemly belongs to evil pirates, also are not Dunedain in first place (they are Easterlings, and look opposite of Dunedain, being short and dark skinned)
Hador: requeriments same as Thanar + loyalty to Melkor
Haladin: currently inactive. In lore they are Edain, but are considered ancestors of Haradrim, Dunlendings and Black Numenoreans
Hallacar: evil (dunno guild of leader)
Hurin: inactive
Thalion: belongs to MM
Umarth: leader is Diri, priestess of Thakisis
----
So, Dunedain guild has 12 houses, ignoring my own, that I took over from evil players, but most members are still evil, there is 2 good houses (Beor and Amandil).
So, can we get a new guild for us then? I want to RP being neutral, or good-leaning human with deep lore and whatnot, and have a guild hall safe from Morgul Mages and whatnot, where they can't loot my stuff when I DC, or spawn-camp, or delete books in the library.
There was, ignoring the krynn guilds, Travellers, that are kinda meh, seemly have no lore, and no interesting RP tied to them, Thanar, that are rather cool, but evil only, Khalakhor, that is rather interesting, but I didn't wanted to RP celt (because I don't understand celtic culture, too far different from my native culture), and Dunedain.
So I decided to go dunedain route, hoping that I would RP some cool Gondorian/Arnorian dude.
So, first Dunedain I met was Diri, that is Priestess of Thakisis. She helped me quite a bit, and let me join the guild... still, she was evil.
Second Dunedain I met, was Faery, that was mass murdering good elves.
pattern like that went on for a while.
While trying to choose a house, the library was messy, and seemly mostly evil...
I joined Belecthor, and took it over.
So to help people join, I decided to write a book about all houses, so I did some intense research, talked to the active other dunedain and so on...
So the current list of Dunedain houses:
Agarwaen: belongs to MM
Amandil: has tons of good players inside, many I see names in other houses books... I was told they accept good aligned players with no other guild to go to.
Aranarth: requeriments same as Thanar (need to be human supremacist and evil)
Belecthor: before I took over belonged to MM
Beor: leader is Chade
Borlad: seemly belongs to evil pirates, also are not Dunedain in first place (they are Easterlings, and look opposite of Dunedain, being short and dark skinned)
Hador: requeriments same as Thanar + loyalty to Melkor
Haladin: currently inactive. In lore they are Edain, but are considered ancestors of Haradrim, Dunlendings and Black Numenoreans
Hallacar: evil (dunno guild of leader)
Hurin: inactive
Thalion: belongs to MM
Umarth: leader is Diri, priestess of Thakisis
----
So, Dunedain guild has 12 houses, ignoring my own, that I took over from evil players, but most members are still evil, there is 2 good houses (Beor and Amandil).
So, can we get a new guild for us then? I want to RP being neutral, or good-leaning human with deep lore and whatnot, and have a guild hall safe from Morgul Mages and whatnot, where they can't loot my stuff when I DC, or spawn-camp, or delete books in the library.