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labeling Avenir packs

Posted: 26 Jan 2018 03:18
by sylphan
Apparently the labeling protocol for Avenir packs has changed. Now you cannot refer to a pack with a single word, apparently? All names must include an underscore followed by the category of pack it is (e.g., wackyname_scrip)? How irritating! How inconvenient!

Re: labeling Avenir packs

Posted: 26 Jan 2018 03:34
by Syrk
No.Mine works.
Probably bug. Maybe will go away with Armageddon with others.
Other one: you can not cross bridge north from sign in Edoras as you are getting exhausted immediately.

Re: labeling Avenir packs

Posted: 26 Jan 2018 19:12
by cotillion
Yes, this is happening unfortunately.
More details can be provided after armageddon.

Re: labeling Avenir packs

Posted: 26 Jan 2018 20:37
by Zugzug
one way to get around this (at least that's what I do) is to do it in 2 steps.
1) name your scrip/knapsack/pouch as something_scrip
2) create a nickname in genesis to address that, so <nick scrip1 something_scrip>

that way you can do <get item from scrip1> instead of the longer name with underscore


In fact, if Avenir packs are getting an update, perhaps adding table view would be an option? It is extremely handy with the likes of soft backpacks from green oaks, makes me wonder why all packs can't have that.

Re: labeling Avenir packs

Posted: 26 Jan 2018 21:26
by Raelle
Zugzug wrote:one way to get around this (at least that's what I do) is to do it in 2 steps.
1) name your scrip/knapsack/pouch as something_scrip
2) create a nickname in genesis to address that, so <nick scrip1 something_scrip>

that way you can do <get item from scrip1> instead of the longer name with underscore


In fact, if Avenir packs are getting an update, perhaps adding table view would be an option? It is extremely handy with the likes of soft backpacks from green oaks, makes me wonder why all packs can't have that.
yes please! I love table view!

Re: labeling Avenir packs

Posted: 28 Jan 2018 02:43
by Syrk
Unfortunately after armageddon my packs changed names too.
It is very inconvenient as now many of my aliases stopped working.

Re: labeling Avenir packs

Posted: 28 Jan 2018 04:28
by sylphan
Syrk wrote:Unfortunately after armageddon my packs changed names too.
It is very inconvenient as now many of my aliases stopped working.
Yeah I keep discovering new ones that I forgot. Big pain to convert everything but ZZ's suggestion helps in actual game life.

Re: labeling Avenir packs

Posted: 28 Jan 2018 20:53
by Ckrik
Raelle wrote:
Zugzug wrote:one way to get around this (at least that's what I do) is to do it in 2 steps.
1) name your scrip/knapsack/pouch as something_scrip
2) create a nickname in genesis to address that, so <nick scrip1 something_scrip>

that way you can do <get item from scrip1> instead of the longer name with underscore


In fact, if Avenir packs are getting an update, perhaps adding table view would be an option? It is extremely handy with the likes of soft backpacks from green oaks, makes me wonder why all packs can't have that.
yes please! I love table view!
Earthsea backpacks and most other containers have table view. I'll look into adding labeling to all of our containers. Seems like that's an often requested feature.

Re: labeling Avenir packs

Posted: 28 Jan 2018 23:14
by sylphan
Ckrik wrote:Earthsea backpacks and most other containers have table view. I'll look into adding labeling to all of our containers. Seems like that's an often requested feature.
That would be phenomenotastic!