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Combat speed
https://www.genesismud.org/forums/viewtopic.php?f=6&t=4313
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Author:  Rincon [ 08 Feb 2018 14:19 ]
Post subject:  Combat speed

What do you think about adding a new feature in the 'vitals' menu, namely combat speed? At the moment checking your level of 'haste' is nearly impossible (there are indirect ways, but I don't want to reveal them here), especially when you have several items which stack. You also can't tell when you reach the 'cap'. A message saying so would be nice.

You can check how much obliviated you are, or how exhausted, thirsty, etc. I think it would be nice to check how quickly you fight in battle. Afterall, it's something you can feel and distinguish when you fight slower/faster. Just like you can feel how much intoxicated you are, tired, etc.

Author:  Arman [ 08 Feb 2018 23:28 ]
Post subject:  Re: Combat speed

Gorboth's drafted something along those lines. It just needs to be added to mudlib.

Author:  Syrk [ 09 Feb 2018 01:06 ]
Post subject:  Re: Combat speed

Any other enhancements/addons to gmcp that that are approved/drafted/planned?

Author:  Syrk [ 19 Mar 2018 03:59 ]
Post subject:  Re: Combat speed

Code:
> vitals
You are moving at an elevated pace.

Thank you. Very nice. Now what about it adding that to gmcp feed?

Author:  Arman [ 19 Mar 2018 07:01 ]
Post subject:  Re: Combat speed

Syrk wrote:
Code:
> vitals
You are moving at an elevated pace.

Thank you. Very nice. Now what about it adding that to gmcp feed?


We will get to it, at an extremely dulled pace.

;)

Author:  Rincon [ 19 Mar 2018 08:25 ]
Post subject:  Re: Combat speed

Awesome! Much appreciated :-)

Author:  morgzaash [ 19 Mar 2018 19:02 ]
Post subject:  Re: Combat speed

Great and thank you for coding it.
Now we know there's no speed like elemental speed ;)

Author:  Zugzug [ 21 Mar 2018 17:43 ]
Post subject:  Re: Combat speed

morgzaash wrote:
Great and thank you for coding it.
Now we know there's no speed like elemental speed ;)


I've tested all the (known to me, at least) speed items, along with a faint speed imbued item, and those give just "rapid" level. (Serrated obsidian halberd + gauntlets + robe + boots + watch + 1 faint imbue)

It seems that time between my special attacks was down by slightly over 25%, too.

Elemental speed spell alone gives "extremely rapid" line in vitals, so you're right, there is no speed like elemental speed ;)

Author:  Draugor [ 21 Mar 2018 18:49 ]
Post subject:  Re: Combat speed

Zugzug wrote:
morgzaash wrote:
Great and thank you for coding it.
Now we know there's no speed like elemental speed ;)


I've tested all the (known to me, at least) speed items, along with a faint speed imbued item, and those give just "rapid" level. (Serrated obsidian halberd + gauntlets + robe + boots + watch + 1 faint imbue)

It seems that time between my special attacks was down by slightly over 25%, too.

Elemental speed spell alone gives "extremely rapid" line in vitals, so you're right, there is no speed like elemental speed ;)


Kinda silly tbh that a layman guild cant boost the shit outa you that much more than 6x speed items :P

Author:  Syrk [ 21 Mar 2018 22:59 ]
Post subject:  Re: Combat speed

EW has been having it for years.
Maybe when some other layman guild, that is available to other players, has powers on similar level, it will be reasonable.

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