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Re: Evil cities

Posted: 28 May 2020 17:03
by Thalric
Nerull wrote:
28 May 2020 16:04
How many endgame grinders are goodaligned?
Why does that matter?
Trying to say that if enough goodies are very big, it's clearly not so hard?
Perhaps those big goodies are just more stubborn?
How many upcoming biggies are evil? Legend to semi-big myth?

Taking the talk away from it being easier to grind as an evil character is evasion.
Specially when our Keeper just said that almost all agree that evil/neutral have an easier time grinding.

Re: Evil cities

Posted: 28 May 2020 19:38
by Cherek
Thalric: I think you misunderstand. Nerull asked how many endgame grinding areas we have with good-aligned NPCs.

Re: Evil cities

Posted: 28 May 2020 21:11
by Raelle
from one of my most-referenced threads on this forum:

("Where to grind on which level?")

Myth
Trolls, Terel (evil)
Trolls, Mithas (evil)
Minotaurs, Ice Wall (evil)
Elves, Qualinost (good)
Ents, Fangorn Forest, Gondor (good)
Ghastly Keep, Terel (neutral)

though it's more like:

Myth
Trolls, Terel (evilish)
Trolls, Mithas (neutral)
Minotaurs, Ice Wall (slightly evil)
Elves, Qualinost (freakin holy)
Ents, Fangorn Forest, Gondor (freakin holy)
Ghastly Keep, Terel (neutral)

the irritating thing being that an AA team can run through all 6 but a cleric team is stuck team-teleporting through only 4, the poor dears :P


***edited after checking my notes on evil alignment!! icewall isn't even that evil..

Re: Evil cities

Posted: 28 May 2020 21:39
by Nerull
Raelle wrote:
28 May 2020 21:11
from one of my most-referenced threads on this forum:

("Where to grind on which level?")

Myth
Trolls, Terel (evil)
Trolls, Mithas (evil)
Minotaurs, Ice Wall (evil)
Elves, Qualinost (good)
Ents, Fangorn Forest, Gondor (good)
Ghastly Keep, Terel (neutral)

though it's more like:

Myth
Trolls, Terel (evilish)
Trolls, Mithas (neutral)
Minotaurs, Ice Wall (slightly evil)
Elves, Qualinost (freakin holy)
Ents, Fangorn Forest, Gondor (freakin holy)
Ghastly Keep, Terel (neutral)

the irritating thing being that an AA team can run through all 6 but a cleric team is stuck team-teleporting through only 4, the poor dears :P


***edited after checking my notes on evil alignment!! icewall isn't even that evil..

Thanks Raelle.

At first eyesight, it doesn't look too bad in regards to numbers of mythic grinders. If we adjust so evil and good grows equally slow (as I suggested earlier), then its more a matter of grinder xp footprint that might make things abit unbalanced.

Re: Evil cities

Posted: 28 May 2020 22:17
by Alisa
Raelle wrote:
28 May 2020 21:11

Trolls, Mithas (neutral)
Eh? Crap. Do i have to check which kind of trolls i killed for my numbers report now... :x

Re: Evil cities

Posted: 29 May 2020 12:28
by Amberlee
Alisa wrote:
28 May 2020 22:17
Raelle wrote:
28 May 2020 21:11

Trolls, Mithas (neutral)
Eh? Crap. Do i have to check which kind of trolls i killed for my numbers report now... :x
Think you have to check a whole lot of things :P
Embarressing eh?

Re: Evil cities

Posted: 29 May 2020 14:14
by Alisa
Amberlee wrote:
29 May 2020 12:28
Think you have to check a whole lot of things :P
Embarressing eh?
No.

Actually it will make the skewing worse, since there are way less Terel trolls than Mithas trolls. Assumably it will show, that i need to kill less trolls for a change in alignment, but it comes with an even higher reduction of available mobs to kill to get said change.

Will return with numbers later.

And this, boys and girls, are the effect of examining things and testing them. Some times you find a flaw, some times you find a flaw in your test-results.
It doesn't mean give up, or that you've failed. It just means you've found out somehing, that you didn't know before(or you had forgotten)

Re: Evil cities

Posted: 30 May 2020 16:39
by Alisa
Just went from nice to sweet on a Mithas troll so they aren't 100% neutral.

Too many hunt the Terel trolls for me to get an accurate count on how many pr align(Don't feel like spending 4-5 hours just on this task)