Assisting
Posted: 26 Aug 2020 13:23
Hello all,
Triggers for specials, looting and assists are something we all use.
I've lately realized that my assisting problem does not plague just me, so I thought I'd post here.
I trigger off allies attacking, turning, joining battle, many things. Generally, if someone starts combat in a non-stardard way and I realize that I don't assist, I find the message and add it to the already big regex. However, eventually adding lunges and whatnot means that I sometimes may proc assist more often than I'd like, an spamming ain't nice. People have bypassed that issue by setting a timer on their next assist proc all the time. Apart from all that, there is a problem which I pinpoint at the transition between enemies when one dies. If you assist right after you or an ally kill something the game tells you your team is not combat, despite that being untrue and you seeing attacks back n forth right after your assist failed. To avoid that, we generally use some kind of setTimeout to assist, essentially giving the game the time to realize we are actually in combat. [And, no, it's not because the tank did not attack the entire room.]
Suggestion: Since we can only try to tinker and fool the game mechanics (like the setTimeout approach), we will probably do very random things on our own. Can we get some kind of option to auto-assist? <options autoassist on> or maybe a team setting? Anything that can be core, provided by the game, while keeping the assist command for manual use if need be (PvP scenarios I guess).
TL;DR: We all use triggers for combat, and I find assisting mechanics to have some issues and us messing with silly timeouts and spammy triggers to fix it. Can we get more of a core solution to this?
P.S. We do not trigger out combat it in order to be afk or anything, it is just a burder to use battack manually after the 999999999999th time. The excitement of re-using your special and awaiting its results eagerly will hardly last. Same for assisting, I don't want to let my allies down when we're grouped to supposedly assist eachother and start assisting mid-fight or something. And it's not that easy to see always, my log runs like Bolt in teams at this point.
Triggers for specials, looting and assists are something we all use.
I've lately realized that my assisting problem does not plague just me, so I thought I'd post here.
I trigger off allies attacking, turning, joining battle, many things. Generally, if someone starts combat in a non-stardard way and I realize that I don't assist, I find the message and add it to the already big regex. However, eventually adding lunges and whatnot means that I sometimes may proc assist more often than I'd like, an spamming ain't nice. People have bypassed that issue by setting a timer on their next assist proc all the time. Apart from all that, there is a problem which I pinpoint at the transition between enemies when one dies. If you assist right after you or an ally kill something the game tells you your team is not combat, despite that being untrue and you seeing attacks back n forth right after your assist failed. To avoid that, we generally use some kind of setTimeout to assist, essentially giving the game the time to realize we are actually in combat. [And, no, it's not because the tank did not attack the entire room.]
Suggestion: Since we can only try to tinker and fool the game mechanics (like the setTimeout approach), we will probably do very random things on our own. Can we get some kind of option to auto-assist? <options autoassist on> or maybe a team setting? Anything that can be core, provided by the game, while keeping the assist command for manual use if need be (PvP scenarios I guess).
TL;DR: We all use triggers for combat, and I find assisting mechanics to have some issues and us messing with silly timeouts and spammy triggers to fix it. Can we get more of a core solution to this?
P.S. We do not trigger out combat it in order to be afk or anything, it is just a burder to use battack manually after the 999999999999th time. The excitement of re-using your special and awaiting its results eagerly will hardly last. Same for assisting, I don't want to let my allies down when we're grouped to supposedly assist eachother and start assisting mid-fight or something. And it's not that easy to see always, my log runs like Bolt in teams at this point.