A long time ago, when people got faster computers and better links the 'autohunter' was born.
Attack someone, he runs, but the computer follows the 'runner' faster than he runs so there was the inevitable end of the fight. Runner dead.
This was if I remember it right not considered by the admin a good way of things.
There came a rule about autohunters.
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[i]Autohunt and Speedwalking during PvP While triggers make many things within the realms much easier, and using speedwalking paths makes for quick travel, the use of these during player versus player combat is prohibited. Using triggers to hunt another player or using a speedwalking path to escape player versus player combat will result in:[/i] 1st offense - Warning 2nd offense - Death without recovery
The 'losing side' of this was obviously bigger players who like to fight and kill those who are not.
So how solve missing the 'autohunter'?
The obvious answer is to create or use something that works almost the same, but have the same outcome.
The autotracking was born as a substitution to autohunter.
What is the autotracking some may ask? (By some it is a well known thing and has been used many years I have been told)
It is having a very high tracking skill combined with the mentioned high speed computer and link.
Player A attacks player B who runs. All over Genesis, many many rooms away. Yet, player A finds him within seconds using tracking.
Lets think a bit more about this skill. It has been forever in Genesis as far I remember.
It has nonexisting (what I know of) use in PVE and questing or daily play of the game.
But someone thought a little deeper and found this use of the skill.
To circumvent the rule about autohunters and use the autotracker instead.
Was it a wizard who come up with the idea? Or a regular player?
Or someone needing to chase running players without having the risk of beeing punished?
I have no idea myself, but I can guess.
But someone, obviously a wizard gave a guild a very high tracking.
I do not think there are items that raise tracking, and stones do not.
But I was told there is a herb that raises this skill (how clever).
So at very high skill level, sup guru maybe, a player can track a running player in a few seconds all over the game where running is possible.
I have also been told that it is not allowed to have the computer doing the following. You must 'move' yourself even if the trigger tells you where to move.
But who can tell if you move with a trigger or manually?
So my suggestion is:
As long there are autotrackers in the game that have the blessing from admin, I think the rule about autohunters should be removed. Why have a rule for one thing, when the almost similar thing with the same effect is allowed?